RPG Evolution: Problems with the Staff

Magic staves are awesome ... until you have to carry one.
The guard still hesitated. "Your staff," he said to Gandalf. "Forgive me, but that too must be left at the doors." "Foolishness!" said Gandalf. "Prudence is one thing, but discourtesy is another. I am old. If I may not lean on my stick as I go, then I will sit out here, until it pleases Théoden to hobble out himself to speak with me." Aragorn laughed. "Every man has something too dear to trust to another. But would you part an old man from his support? Come, will you not let us enter?" "The staff in the hand of a wizard may be more than a prop for age" said Háma. He looked hard at the ash-staff on which Gandalf leaned.
--The Two Towers: Chapter 6 - The King of the Golden Hall​

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Picture courtesy of Pixabay.

Fantasy narratives often imbue characters with powerful staffs, portraying them as tools of authority and magic. From Gandalf's iconic wizard's staff to Marcille Donato's staff Ambroisa from Delicious in Dungeon, staves are as much tools as part of their identity. Yet, the romanticized image rarely aligns with the practical realities of carrying a six-foot-plus piece of wood or metal, especially when adventuring takes a turn for the confined.

When Staff Becomes Hazard​

Step into a typical fantasy dungeon, and the ideal combat scenario — an open field with plenty of room to maneuver — quickly evaporates. Instead, you're faced with narrow corridors, low ceilings, cramped chambers, and unexpected traps. This is where a long staff turns into a liability.

As seen in Delicious in Dungeon, Marcille's staff has faced its share of damage, a testament to the realities of dungeon wear and tear. Wooden staves, while sturdy, are not impervious to hard impacts, falls, or being caught in precarious positions. A sudden break in a critical moment could leave a spellcaster or martial artist disarmed and vulnerable.

Furthermore, a staff demands continuous attention. As I've personally experienced when traversing rocky terrain, you need both hands for climbing or stability ... so where does the staff go? Slung across the back, it can catch on overhead obstacles or become unbalanced. Carrying it by hand in a non-combat situation means one hand is perpetually occupied, limiting your ability to hold a torch, wield a shield, or simply steady yourself. In the tight confines of a dungeon, this constant encumbrance becomes a source of frustration, slowing movement and potentially compromising safety.

I've also played a legionnaire who specialized in polearms; he was frequently collapsing and reassembling his staff (the only way to make it work in a dungeon without magic). Telling your enemies to wait one round while you assemble your polearm wasn't fun.

Overland Advantage​

Despite its dungeon drawbacks, the staff truly shines during overland travel. Historically, staffs and walking sticks have been invaluable companions for travelers for good reason.

For long treks, a staff provides crucial support and balance, significantly reducing strain on the legs and back. In my experience on hikes, a staff offers stability on uneven ground, aiding uphill climbs by allowing you to push, and alleviating knee strain on steep descents by distributing weight. This can dramatically increase endurance and comfort over long distances. Moreover, a staff can be used to probe uncertain ground (is that mud shallow, or a deep bog?) and clear away irritating underbrush (a constant problem). Just remember about the person hiking behind you when you force branches aside and they whip back into place (sorry about that Keith!).

The Staff in Combat​

While a staff might be cumbersome for general dungeon navigation, its utility in combat, particularly in skilled hands, should not be underestimated. The common quarterstaff, typically 6 to 9 feet long, was a formidable weapon in historical martial arts, praised for its reach, speed, and versatility.

The Polearm Master feat in Fifth Edition Dungeons & Dragons quantifies what counts as a polearm as glaive, halberd, pike, quarterstaff, or spear, bestowing a Bonus Action to make a melee attack with the opposite end of the weapon for an extra d4 Bludgeoning damage and an opportunity attack when they enter reach. The value of staff weapons like this is their reach, keeping combatants with shorter weapons at bay. But in theory anything long enough can be an improvised weapon that might just be a walking stick; as the quote above demonstrates, Gandalf makes an argument that he needs his staff to walk, making it a reliable tool for self-defense for a traveler who might not be overtly armed.

Staves are also often symbols of authority. As I've experienced managing a boffer/LARP combat game, whoever has the staff is the referee, and the dragon atop my staff kept a bunch of unruly boys in line when I held it up. Gandalf's staff came to represent the power of Istari, such that there's quite a bit of debate as to whether or not Háma recognized the magical threat posed by Gandalf's ... and let him in anyway.

Conclusion​

While a staff is great for overland travel, its utility drastically diminishes in confined environments like dungeons. It becomes a cumbersome, easily damaged, and often inconvenient accessory (just watch poor Marcille run with it in Delicious in Dungeon). In combat, its effectiveness depends heavily on space and the wielder's skill.

There are ways around this: collapsible staves that don't lose structural integrity, magical weapons that expand and contract on command, a "staff caddy" backpack like a bag of holding, or even just summoning weapons when needed like warlocks (glaivelocks in the above video). Staves and polearms definitely have their advantages, both in and out of combat. But for those of us in real life who face rocky terrain on hikes ... I'll stick with my hiking poles, thanks.
 

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Michael Tresca

Michael Tresca

Ahh right, this is basically a more practical bag of holding: Roll20 - Compendium and Rule Set Directory
The PF1 Ultimate Equipment guide mentions the Handy Haversack has 3 storage pouches that function like a bags of holding. 2 smaller side ones and a main pouch. The PF blurb on bag of holding mentions if it gets pierced by a sharp object like a spear, everything inside vanishes somewhere. Maybe the realm of lost socks?

I have rarely seen the pierced aspect be used in play. I think most GMs are happy when the characters get a HH and the GM can largely quit worrying about encumbrance.

Of course, with a HH, you still have to worry about where to put it in the tavern. "Where did that nice chatty hobbit get to?" Followed a couple minutes later with "Where's my pack!" And the party has their next plot hook.
 

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This thread inspired me.

 


D&D weapon grouping often massively undersells simple weapons. The staff is presented as basic (and generally assigned crappy damage). But there’s a reason it’s called “the grandfather of all weapons” in Chinese martial arts: it’s foundational to knowing so many other weapons and it’s extremely effective in skilled hands (as noted in the article).

Other undersold simple weapons include spears, slings, and maces. All of these are ubiquitous in historical warfare because of their simple design and lethality.

As for carrying staves into the dungeon, well… it’s still not as ridiculous as firing longbows into melee within a cramped cave tunnel lol.
 

Despite its dungeon drawbacks, the staff truly shines during overland travel.
Thanks for the Rings of Power clip - my conviction in not watching that series remains strong. BUT... doesn't the grand elf's staff truly shine once underground? Say, in the city of Moria?

(Don't call it a mine!)
 

Not a staff, but in a Pathfinder 1e game, I played a character who wielded a lucerne hammer. We were in town, and the DM told us the local ordinances insisted that weapons be peace knotted. Naturally, we got ambushed in town, and when I stated I was moving to attack, he told me I needed to spend an action to ready my weapon.

"Uh, it's a polearm. What readying? I'm already carrying it openly, where would I put it? It's not like you can sheathe it!"*

He couldn't explain it, but I had to spend an action anyways.

*Not being too knowledgeable about polearms, I didn't know you could break them down or easily remove their striking surfaces. The rulebooks never mention such things, so I assumed I just carried the thing around the same way our Wizard was carrying his staff (the "walking stick" joke was even made).
 

The PF blurb on bag of holding mentions if it gets pierced by a sharp object like a spear, everything inside vanishes somewhere. Maybe the realm of lost socks?
Oh the Realm of Lost Socks sounds like a fun adventure - a chaotic pocket dimension where misplaced and abandoned objects drift in a never-ending storm of lostness. Accessed through exploded portable holes it is has floating isands of Patchwork Terrain, unstable gravity, fogs of miscast spells randomly discharging and a population of Sock golems constantly seeking a matching pair, tattered Haversack spirits, Raggamoffins, Animated objects and The Cursed Bagman.

Oh and of course it might even have a few lost staves
 

This thread inspired me.

I love this!
 

Other undersold simple weapons include spears, slings, and maces. All of these are ubiquitous in historical warfare because of their simple design and lethality.
Regarding slings, Ludus Ludorum had a great web article, A Defense of the Humble Sling.
 

"Of course he has a knife, he always has a knife, we all have knives! It's 1183 and we're barbarians." -- Eleanor of Aquitaine The Lion in Winter.

I suppose this hits onto some worldbuilding. What's a weapon? It's very often defined by culture. When I go hiking, I often carry a folding knife with a locking blade of nearly 9 centimeters in length. Is it a weapon? I don't think so, but in some countries I'd be committing a crime. So it goes with the staff. You're probably not going to think of it as a weapon in the hands of most people. Why would you? It's commonly used by the infirm or those doing a lot of walking.

In the original Greyhawk boxed set, it discusses the legality of carrying weapons. Knives and staves are pretty much freely and openly carried by anyone within the city. Swords are restricted to those who have paid some sort of yearly tax while still other weapons are illegal to carry, period.
 

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