I'll admit I finally got around to looking at this.
After all the first thing I was struck with out of the box when reading the starter kit was, "hey this is WEG's d6 system without the pips". Which was actually an exciting thought! I have 1st and 2nd Ed WEG SW and love them, all the 'generic' d6 stuff although never could figure out why different set of rules for the same genres, and somewhere that I can't find the d6 MiB which if memory services introduced successes.
Ok, so positive impression thus far. But then I was struck with the second thought (universal laws only allow me so many thoughts per hour)... Why d6? Yes, I realize they are plentiful and easy to get a hold of for new to gaming folks, for folks that have gaming ew have tons of them, etc. but for exactly that reason so damn boring. Why not d10s (hey use these for something other than a percentile system!)? Or d12s? Those roll as well as d6s or d20s, and much better than d4s and d8s.
And treading the limit of thoughts per hour... why not use a 'successes' mechanism rather than adding everything up? Sure everyone and their brother (like with the d6s) have done this... but really, doesn't that help the speed of the game. Look at 10 dice and determine quickly how many successes does play faster than adding the 10 dice up. Heck I've even seen folks color code dice using crayons to get the success numbers a non-white color which makes it even easier.
Speaking of d6 system... why not a wild die?! Hey its always nice to blow up and keep rolling more and more d6s (or whatever) and really succeed at something you might not have otherwise.
So I realize these are probably focused on 'heroic' games, but why go with the binary 'alive or dead' D&D health? Again drawing inspiration from d6 (or even stuff like d20 M&M), why not reduce effectiveness of characters/monsters as they get injured by subtracting dice or given them a disadvantage? Maybe if you get to half way, you now need an additional success (or a +3 bonus, i.e. median on a d6) to succeed at anything, 25% is 2 successes, etc.
Dunno, maybe its in the worlds, but at least for now/new why not a build a background system like the old GW games, Traveller, or even the BattleTech RPG?!
Thanks
After all the first thing I was struck with out of the box when reading the starter kit was, "hey this is WEG's d6 system without the pips". Which was actually an exciting thought! I have 1st and 2nd Ed WEG SW and love them, all the 'generic' d6 stuff although never could figure out why different set of rules for the same genres, and somewhere that I can't find the d6 MiB which if memory services introduced successes.
Ok, so positive impression thus far. But then I was struck with the second thought (universal laws only allow me so many thoughts per hour)... Why d6? Yes, I realize they are plentiful and easy to get a hold of for new to gaming folks, for folks that have gaming ew have tons of them, etc. but for exactly that reason so damn boring. Why not d10s (hey use these for something other than a percentile system!)? Or d12s? Those roll as well as d6s or d20s, and much better than d4s and d8s.
And treading the limit of thoughts per hour... why not use a 'successes' mechanism rather than adding everything up? Sure everyone and their brother (like with the d6s) have done this... but really, doesn't that help the speed of the game. Look at 10 dice and determine quickly how many successes does play faster than adding the 10 dice up. Heck I've even seen folks color code dice using crayons to get the success numbers a non-white color which makes it even easier.
Speaking of d6 system... why not a wild die?! Hey its always nice to blow up and keep rolling more and more d6s (or whatever) and really succeed at something you might not have otherwise.
So I realize these are probably focused on 'heroic' games, but why go with the binary 'alive or dead' D&D health? Again drawing inspiration from d6 (or even stuff like d20 M&M), why not reduce effectiveness of characters/monsters as they get injured by subtracting dice or given them a disadvantage? Maybe if you get to half way, you now need an additional success (or a +3 bonus, i.e. median on a d6) to succeed at anything, 25% is 2 successes, etc.
Dunno, maybe its in the worlds, but at least for now/new why not a build a background system like the old GW games, Traveller, or even the BattleTech RPG?!
Thanks