In my gaming group one of the players likes to make alternate characters and bring them into play. In most systems this isn't a big deal as character creation can be a solo affair. In FATE due to the interactions with others to develop a character bringing in new characters is a bit more disruptive as it takes group game time.
The alternate character building is pretty important to this player's enjoyment of the game and something I am not looking to shut down. The problem is the new characters come in at a rate that both myself and one of the other regular group GMs that would run a FATE game find ourselves hesitating to try anything beyond a one shot. I have been brainstorming ideas how to use FATE for something a bit longer lasting.
My question to the FATE gamers out there is what do you do to integrate new characters into a story mid-tale? While a new main character in a story should be somewhat disruptive how do you keep it from eating an entire session away?
The alternate character building is pretty important to this player's enjoyment of the game and something I am not looking to shut down. The problem is the new characters come in at a rate that both myself and one of the other regular group GMs that would run a FATE game find ourselves hesitating to try anything beyond a one shot. I have been brainstorming ideas how to use FATE for something a bit longer lasting.
My question to the FATE gamers out there is what do you do to integrate new characters into a story mid-tale? While a new main character in a story should be somewhat disruptive how do you keep it from eating an entire session away?