possessedbyfiredemon
First Post
Hope this hasn't come up before, lemme know what you think
Path of the Dervish
The whirling dervish, the tide of steel, the storm of blades, the twin fangs and many other monikers are giving to the barbarians who forgo the great weapons for two light weapons but make no mistake these deadly warriors move with an athleticism and balance as well as rage and fury.
Move like the wind, strike like the storm
You gain proficiency in Athletics and Acrobatics. If you are already trained in either or both of these skills you gain expertise instead.
You also gain the two-weapon fighting style.
The Dance of Death
Starting when you choose this path at 6th level, you can go into the dance of death when you rage so long as you are not wielding a two-handed weapon or wearing heavy armour. When you do so you can add your dexterity modifier to all your damage rolls, when this rage ends you suffer one level of exhaustion. During the dance of death any opportunity attacks against you have disadvantage.
Spinning Strikes
At the 10th level of the path you can make a Whirlwind attack, as the ranger ability but you may attempt to hit each target with both of your weapons.
Whirling Blades
At 14th level the dance of death has become so habitual if an enemy enters your melee reach you may make an opportunity attack.
Path of the Dervish
The whirling dervish, the tide of steel, the storm of blades, the twin fangs and many other monikers are giving to the barbarians who forgo the great weapons for two light weapons but make no mistake these deadly warriors move with an athleticism and balance as well as rage and fury.
Move like the wind, strike like the storm
You gain proficiency in Athletics and Acrobatics. If you are already trained in either or both of these skills you gain expertise instead.
You also gain the two-weapon fighting style.
The Dance of Death
Starting when you choose this path at 6th level, you can go into the dance of death when you rage so long as you are not wielding a two-handed weapon or wearing heavy armour. When you do so you can add your dexterity modifier to all your damage rolls, when this rage ends you suffer one level of exhaustion. During the dance of death any opportunity attacks against you have disadvantage.
Spinning Strikes
At the 10th level of the path you can make a Whirlwind attack, as the ranger ability but you may attempt to hit each target with both of your weapons.
Whirling Blades
At 14th level the dance of death has become so habitual if an enemy enters your melee reach you may make an opportunity attack.