Ezequielramone
Explorer
Well, the idea just came to me. I was thinking of running an adventure where you are supporting the "heroes", maybe the party is just part of an army and they have to scout out act as spies
The core concept of this is that there are bigger things happening around and characters can't deal with that but they can help.
In some place, I believe a DMG don't remember which, they say to you that the history must be about the heroes and they should save the day or something like that.
I don't believe in having fun all the way playing. I like intense experiences, both good and bad ones (the same concept of people likening horror movies). So maybe the party success in their mission but the " heroes" or the army fail, that is cruel real life for me.
Would you play something like this? Do you think it could be boring or frustrating? Do you know any adventure like this?
The core concept of this is that there are bigger things happening around and characters can't deal with that but they can help.
In some place, I believe a DMG don't remember which, they say to you that the history must be about the heroes and they should save the day or something like that.
I don't believe in having fun all the way playing. I like intense experiences, both good and bad ones (the same concept of people likening horror movies). So maybe the party success in their mission but the " heroes" or the army fail, that is cruel real life for me.
Would you play something like this? Do you think it could be boring or frustrating? Do you know any adventure like this?
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