Imaro
Legend
Could I? Sure. Do I think the system pushes me away from it, especially if I've embraced a mindset that I shouldn't be doing it? Yes. I mean, I know you CAN give players full agency if you're running an adventure path, but I sure think there's a better chance it could be a railroad than if I'm playing Fiasco.
But an adventure path isn't the only pre-authored type of campaign... there's the sandbox, funnily enough an earlier poster described this pre-authored type of campaign as a pinball game where he bounced around almost aimlessly. Now I don't agree that describes all sandboxes (or even the majority of them, and mine are built after character creation so as to incorporate charcter needs into them) but don't you find it interesting that the same type of campaign (pre-authored) can invoke almost opposite "feelings" in people (railroad vs. aimless) depending on how it's run? That IMO, that makes me believe it's more about who is running it than using pre-authored techniques in and of themselves.
EDIT: Emphasis mine... What you stated there, IMO, is the key to it all and is independent of the tools used... a state of mind that must be embraced is exactly what I've been getting at.
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