innerdude
Legend
D&D is not being written for you alone. The problem is that your preference, if applied to the wizard core class, crowds out those who want a "wizardly wizard". But if the wizard core class is a "wizardly wizard", then you can still get what you want through multiclassing and hybrid classes. (And really, the first clue that the "wizard" should be "wizardly" is in the name.)
In my experience nobody ever chose the wizard class because they actually gave a crap about "being a wizardly wizard," at least in terms of the in-game fiction. They chose the wizard class because it was the easiest way to break the game. Nobody actually wanted to have to deal with the spellbook, spell memorization, chances for memorization failure, spell components, XP drain, the whole "you must belong to a wizard school" assumed fictional positioning, weapon restrictions, etc.
They just wanted to be able to cast fireball, haste, prismatic sphere, and disjunction. Then after choosing the wizard class to "break the game," the typical players in my group spent the vast majority of their time trying to change their one-trick pony into a five-trick pony through multi-classing, feats, and prestige classes.
And I would know most of this first-hand, because I was the one who almost always played the magic-user and consistently got bored playing wizards who couldn't do anything except wait for their chance to stand up and say, "Wait wait wait! I have the perfect spell for this!"
I don't recall who said it when they mentioned it upthread, but I completely agree with the assertion that the D&D wizard has no real basis in any fantasy fiction. It's a self-referential trope. Gandalf is supposedly the most "iconic" representation of a D&D wizard, yet does half-a-dozen or more non-D&D-wizardly things in the first 50 pages of The Hobbit (Diplomance a high-level dwarf into letting a level 0 halfling rogue tag along with his party? Ride a horse? Succeed on several high DC bluff checks to trick trolls into staying up all night? Slay the Great Goblin with a sword? Lead an adventuring troupe overland through wilderness terrain?)
Strangely, the most D&D "wizard-ly wizard" I can think of in fiction off the top of my head is Walt Disney's version of Merlin from the Sword in the Stone cartoon, replete with purple hat and robes.
In any case, @Hussar's original question was why 5e went the way of ubiquitous magic. It's my contention that for a class-based RPG that "straitjackets" a class into using magic to do anything interesting or effective, ubiquitous magic is a natural, if not inevitable end state. And D&D further "doubles down" on this by making casting utterly reliable and consequence-free to practitioners.
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