TheLoneRanger1979
First Post
For some reason i can't edit my post....... but lowkey13 ninja's me!!! 

Oh step off your high horse.
Of course many players feel only effective options are fun to play.
And if your game is anything like mine, the purpose of the game if boiled down to the core is: to have fun while defeating monsters. (if I want combat to play a secondary role I'll play another rpg than dnd thank you very much)
This means that cool kooky options are fun. If and only if they don't seriously compromise my character's ability to meaningfully contribute to the party's success.
Which can be shortened to "damage".
That's why people complain, and legitimately so, if their selected build forces them to sacrifice oomph for kookiness.
That, to me, is the key. As has been pointed out, and as is my experience, it is exceptionally difficult to build a non-magic using class in 5e. Which is pretty much the opposite of, say, 1e.
Let's be specific.
In 5e, the only main class that has no subclasses (that I am aware of) that doesn't have spellcasting options is the Barbarian. That's it.
You have primary spellcasters (Bard, Cleric, Druid, Sorcerer, Warlock, Wizard). You have the secondary spellcasters (Paladin, Ranger). That leaves four (4!) classes. Of those, three (fighter, monk, and rogue) all have spellcasting (or, in the case of monk, pseudo-spellcasting based on ki) options. And, of course, you can always cast spells with the feats. And this is before considering multi-classing.
In short, it's the exception to have a character that cannot cast spells.
Do you still find this to be true in 5E, or just 3.5? Because I don't see how anyone in 5E can fail to see that ranged combat specialization utterly crushes melee in all but the nichest of niche situations.
Woah, now! Selective quoting appears to lead to aggressive disagreements and excessive use of all-caps and italics.
I agree with this. But, again, I think this point comes completely back to "give the people what they want".The feel, therefore, is very different. Magic, in 1e (to use an example) was almost always a big deal. Magic, in 5e, is a given.
To that extent, it is less special. When a 1e Magic User chose to cast a spell, it always mattered. When (say) a Warlock casts eldritch blast, it is no different than a fighter attacking with his sword. So, while this isn't a value judgment, I think it is correct to say that the proliferation of magic has made it less exceptional. Whether that is good or bad is a value judgment.