D&D 5E So 5 Intelligence Huh

Right. You ignored the question and answered something not asked.

That isn't true, and you know it.



That wasn't the question.

That was exactly the question. "How would you, personally, play a character with 5 INT?" I answered truthfully how I would personally go about playing such a character. Do you always have such a difficult time contextualizing what other people are saying?

The question was how to play a 5 int only.

No. Refer to the above quote. The question was about playing a character, not an ability score. Frankly, I don't even know what you mean by that. No character has just one ability score in D&D.

Interjecting your bias into it and responding to that is a Strawman.

The question was about how I, personally, would play the character, and that's how I answered.




Maybe because it's objectively false. There are not infinite ways to play a character with a low intelligence. It is in fact limited.

If it's objectively false, you should have no trouble disproving it. I personally can play any character, no matter what ability scores it has, in an unlimited number of ways. Rather than just claiming this isn't true, give me some proof that it is limited or I'll have to disregard your claim.



Occasionally, sure. You however, seem to be someone who would just run around solving everything, which is something someone with a low int could never do.

That depends on how difficult everything is, doesn't it?
 

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No. Refer to the above quote. The question was about playing a character, not an ability score. Frankly, I don't even know what you mean by that. No character has just one ability score in D&D.

She didn't ask about the other scores. If you add in other things, you are creating a Strawman.

If it's objectively false, you should have no trouble disproving it. I personally can play any character, no matter what ability scores it has, in an unlimited number of ways. Rather than just claiming this isn't true, give me some proof that it is limited or I'll have to disregard your claim.

You claimed the equivalent of "The Sun isn't going to come up tomorrow." I have no need to prove such an obvious falsehood. It's impossible for there to be infinite ways to play a 5 int.

That depends on how difficult everything is, doesn't it?

That's true. I suppose if everything is written for Forest Gump, you'd be okay with solving it all.
 

She didn't ask about the other scores. If you add in other things, you are creating a Strawman.

No, I'm not. Maybe you don't know what a strawman is.


You claimed the equivalent of "The Sun isn't going to come up tomorrow." I have no need to prove such an obvious falsehood. It's impossible for there to be infinite ways to play a 5 int.

No it isn't, and you're reverting to your strawman argument again.




That's true. I suppose if everything is written for Forest Gump, you'd be okay with solving it all.

Learn to spell Forrest and maybe there'd be a point in continuing this discussion.
 


Wow, over 50 pages. Just read through it all, and am a bit overwhelmed. Can I get a general summary? Here are a few questions I had on people's stances:

1. How would you, personally, play a character with 5 INT? Is there more than one way to play a character with 5 INT?
Personally, I would never build a PC with 5 INT, so the question of how to play such a character has never come up for me.

I take it as obvious that there is more than one way to play such a character, though. For instance, one might be a fighter and another a thief. One might be LG and the other CE. One might enjoy the flute, the other dislike all music.

It's impossible for there to be infinite ways to play a 5 int.
There are not infinite ways to play a character with a low intelligence. It is in fact limited.
Some collection of things can be infinite in number yet limited in character. For instance, the set of all even numbers is limited - it contains only numbers divisible by 2 without remainder - yet is identical in size to the set of all natural numbers.

When it comes to playing a 5 INT PC, even if there were indefinitely many ways of playing a character in general which were not feasible for such a PC, there might still be indefinitely many ways of playing such a character.

Even if the player decides to play the character as suffering a serious intellectual deficit, that would still permit - as far as I can see - indefinitely many ways to play the character.

Is Int treated differently than the other Mental stats?
By whom?

I think that those who are insisting that a character with 5 INT must be roleplayed as mentally incompetent are saying, in effect, that a player whose PC has 5 INT is not permitted to fully participate in the game - which is, at base, an intellectual exercise. This is not a consequence imposed on the player of a character with 5 STR, or 5 CHA.

As I see it, the effect of a low INT is a penalty to INT checks. If you're playing a MU/wizard, it also affects your casting. (In other editions of the game it can also affect linguistic ability, but that is not the case in 5e.)

What is it you are arguing specifically here?
In my view, the rules of the game (in 5e, as in earlier editions) place no hard constraint on the sorts of action declarations the player of a character with 5 INT is permitted to make. If the GM wants to build in such limitations, that is ultimately his/her prerogative, but the game rules in themselves don't particularly lend support for this, and it would be up to each table to work out the details.

As I've already said, I think the key risk here is, in effect, debarring a particular player from actually fully engaging the game.

I'm sure if you look closely at the single sentence I posted, you'll note that I never said 5e. I said D&D. 3 of the 5 editions (4 out of 6 if you count 3.5 as a new edition) have int x 10 = IQ as a thing. 31 of the 39 years if you want to go by duration of editions. That's a clear majority of D&D.
You have argued, though, that there is no rule! No rule! No rule! That supports my idea of IQ = int x 10 in 5e
Well there is no such rule as far as I'm aware. Where are you saying that rule is found? It is not found in 5e. It is not found in 4e. It is not found in Moldvay Basic. It is not found in 1st ed AD&D, where the closest thing to it is found on p 34 of the PHB:

Even the rather slow (80 I.Q.) can learn one additionol language. However, his vocabulary, usage, and ability to translate must, perforce, be limited. The very bright can learn five, six, or even seven. (For details of the number of tongues which can be learned see CHARACTER ABILITIES, Intelligence.)​

The table on p 10 indicates that to learn 7 languages requires INT 18, while to be able to learn 1 additional language requires INT 8.

And even if there were such a rule, why would it be on the player to enforce it? Wouldn't it be the GM's job to prohibit certain action declarations for that PC (just as the GM won't allow the action declaration "I flap my arms and fly to the top of the mountain"). Eg if the player declares as an action the translation of a text from Dwarvish to Common, the GM might require a check (which would be appropriately penalised).

Frogs, cats, eagles, humans, etc. do not have D&D stats. Those are purely a game construct, and the subject of what we are talking about.
I don't understand. Frogs, cats, eagles and humans are not purely game constructs: they exist in the real world as well as in the fiction of the game. And the game rules give them stats (which are purely a game construct, but certainly don't exhaust the considerations relative to an understanding of fictional positioning and adjudicating the need for a check to be made).

Iserith has argued against my positions when I base them on realism in other threads. He goes on and on about how my position isn't in the rules. Taking the other side of the argument here is arguing out of both sides of his mouth. He has no rule support for his position. It's based on realism.
The rules provide no support for your position. But they do state that the GM decides when a check is called for. As I read them, they certainly don't preclude the GM prohibiting a frog from making a check for an IQ test, nor do they prohibit the GM having regard to character INT in deciding whether or not performing some particular intellectual task requires a check.
 


Some collection of things can be infinite in number yet limited in character. For instance, the set of all even numbers is limited - it contains only numbers divisible by 2 without remainder - yet is identical in size to the set of all natural numbers.
Yes, and how to roleplay a 5 int is not one of those things. How to roleplay a 5 int is highly limited in number. That number may be fairly high, but a think tank could come up with it if it tried. That is the question posed to Hriston. How to roleplay a character with a 5 int. Sure, there may be 100 ways to play a 5 int and millions of ways to play other things along side that 5 int, but that inflated number is irrelevant and a Strawman. It's how to play the 5 int that he was asked.

When it comes to playing a 5 INT PC, even if there were indefinitely many ways of playing a character in general which were not feasible for such a PC, there might still be indefinitely many ways of playing such a character.

Indefinite = undefined, not infinite. It's impossible for there to be an infinite number of ways to play a 5 int.

I don't understand. Frogs, cats, eagles and humans are not purely game constructs: they exist in the real world as well as in the fiction of the game. And the game rules give them stats (which are purely a game construct, but certainly don't exhaust the considerations relative to an understanding of fictional positioning and adjudicating the need for a check to be made).

D&D animals with their D&D stats do not appear in the real world. The addition of AC, hit points and stats renders them entirely game constructs. Only the name and basic appearance remain from the real world.

The rules provide no support for your position. But they do state that the GM decides when a check is called for. As I read them, they certainly don't preclude the GM prohibiting a frog from making a check for an IQ test, nor do they prohibit the GM having regard to character INT in deciding whether or not performing some particular intellectual task requires a check.

The rules provide that int is int. There is no difference between a baboon with a 5 int and a PC with a 5 int. The rules do not support treating int differently for animals
 

As to the notion that Intelligence equals IQ/10, it seems to come originally from a humorous article written by Brian Blume in Dragon #8, "So, You Want Realism in D&D?", published in July, 1977. The article humorously suggests alternative methods for generating PC ability scores based on the actual abilities of the players. To calculate Wisdom, for example, Blume suggests taking the number of hours per week spent "playing D&D or working on your D&D Campaign" and subtracting it from 20. For Intelligence, he suggests taking the result of your most recent IQ test and dividing by 10. Following such a method may in fact prevent the metagame and realism issues that some have pointed out in this thread, by preventing players from playing characters that have different cognitive abilities than they themselves do.

Personally, I think mapping the 3d6 bell curve to the IQ bell curve to be much more accurate, especially when you consider that, in the Monster Manual, Gygax gives an Intelligence of 17 or 18 as corresponding to a genius IQ, which is generally held to begin at a score of 140 to 145.
 

AD&D Monster Manual 1e intelligence list....

0 non-intelligent or not ratable
1 animal intelligence
2-4 semi-intelligent
5-7 low intelligence
8-10 average (human) intelligence
11-12 very intelligent
13-14 highly intelligent
15-16 exceptionally intelligent
17-18 genius
19-20 supra-genius
21+ god like


so while some places might equal genius at 140+ IQ the monster manual reference doesn't.
 

I found something in the 2e PHB that I KNOW lot of people with dislike quit a bit.


'Each player is responsible for creating his character. As the DM, however, your decisions have a huge impact on the process. You have final approval over any player character that is created.'
 

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