JonnyP71
Explorer
Ummm...this is the OP's point. In some versions of the game, he can pull off stunts he's seen in countless movies and novels. And he just declares it. And it's one of several maneuvers he can choose when he levels up. There's optimization to be had. In the current version of the game, he has to ask if he can try such a maneuver (or not even bother asking in your game, apparently) and there is no choice to be made leveling up, so we arrive at the crux of his problem.
My groups do attempt daft stunts during combat, and if the DM deems it plausible will rule on the spot regarding the type of skill/DC needed. We've had a Wizard swinging on the rigging of a ship bashing pirates with a frying pan, an unarmed Paladin attempting to tear eyestalks from a Beholder with his bare hands, creatures being drop-kicked through open windows, a fighter sliding down the neck of a Hydra to try to focus on its body, a Gnome dangling from the feet of a Giant Bat, letting go and turning into a Bear to try to grapple a flying Erinyes.... there are no specific 'actions' needed to do any of these, the basic 5E skill framework provided is enough when combined with plenty of imagination and a situation presenting itself in a way in which it is feasible.
For example, regarding your 'crack the shell'. I would rule that in a basic face to face melee, no - but - if a Rogue (or similarly stealthy individual) is hidden, and is able to creep close undetected, I would say yes, if you score a hit you can cut the straps of a Breastplate with a dagger. I'd also give them advantage on the attack roll because - a) it makes sense and b) it's a great idea! However the attack itself would do no damage. The key is the player has invested themselves in the game situation, thought about an action, and played it through. As a DM I don't want to simply hear 'I do this', I want to hear how you do it, make it sound cool.
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