mellored
Legend
Fixed.Full-size preview isn't loading for me...anyone else have that problem, or am I just terrible at computering?
Fixed.Full-size preview isn't loading for me...anyone else have that problem, or am I just terrible at computering?
Well, I already bought it, but thank you.Fixed.
And thank you.Well, I already bought it, but thank you.
Noted. I'll come up with something else.Rush of Battle grants a group initiative bonus and a granted bonus move. On the chart there's an upgrade at 9th but I didn't see it.
It's roughly the same amount as the the healer / inspiring leader feats.Warlord adds a little healing
Short bow has it. At-will full attack action granting available at level 1, though only 1/2 damage.Mostly this is a complicated Fighter replacement. The Marshal has a little Warlord with minor healing but the lack of attack granting is notable.
I'll go back over it.probably needs a couple formatting and technical writing (using game terminology) passes.
I'm excited to see any changes, I really like the concepts. It just needs a little polish.I'll go back over it.
Thanks for the review.
It's roughly the same amount as the the healer / inspiring leader feats.
Short bow has it. At-will full attack action granting available at level 1, though only 1/2 damage.
The thrown weapons also let you (literally) toss around bonuses.
Mentioning this since it will likely be overlooked as an option otherwise, but the forthcoming book, Amethyst Quintessence, contains a marshal class.
It has d8 Hit Dice, medium armour, Int and Cha saves, and at level one the at-will ability to let any ally take any action they want as a reaction. It also gets a number of "Command Presence" and "Team Powers", which are at-will abilities they can use that either affect enemies or allies.
While the book is post apocalyptic science fantasy, the flavour of that could be stripped from the class pretty easily.
Updated the Weapon MasterI'm excited to see any changes, I really like the concepts. It just needs a little polish.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.