Ovinomancer
No flips for you!
Then you've slightly misunderstood the argument. It isn't that I think that LOL evaded mechanics when, it's that if you allow her to narrate as if she evaded mechanics in the first place, you've set this situation up and the latter case definitely requires that you evade mechanics. The only real function of the initial INT check is whether or not the DM gives information. LOL fails, so the DM doesn't give the information. LOL then enters into the fiction that she really does know the answer but won't tell. This is weird, and I think very disruptive, but it's not evading mechanics. The evasion comes with ZoT which checks the fiction for the truth, not the INT check. LOL has created a paradox because she entered into the fiction that her knowing is the truth, even if the DM didn't give the information. So the player has no information, but LOL does. LOL cannot lie about this under the ZoT.Gah! Bunch of typing lost to an accidental browser back. Anyway...
The contradiction is that:
1) The assertion is that it breaks the mechanics of ZoT to allow Eloelle to answer "I don't know" to ZoT and that it is breaking the rules to allow her to do so just because she narrates something about her Patron.
2) That assertion depends on Eloelle either knowing or believing she knows the answer to the Riddle, because otherwise her truthful answer would have been "I don't know."
3) But for either of those cases to be true, her earlier narration ("I solved the Riddle but am keeping it a secret") would have had to override the mechanics, exactly the thing that is being asserted is against the rules.
Pemerton and I are claiming that in neither case does the narration override mechanics, that it's just fluff, just narration, and thus the final outcome is the same: Eloelle answers "I don't know" to ZoT.
Essentially, the initial allowance of narration that contravenes the mechanics sets up the latter paradox and need to actually evade the mechanics. The narration of the INT check doesn't evade mechanics, it's just obnoxious.
Ok, imagine this:
Instead of Eloelle doing any of the narration I've been describing, she just keeps it terse:
DM: "What did you roll on your Int check?"
Eloelle: "I failed with an 8."
DM: "Ok, you don't solve the Riddle."
then later...
DM: "What did you roll on your Cha save?"
Eloelle: "I failed with a 5."
DM: "Ok, the evil Cleric asks if you know the answer to the Riddle."
Eloelle: "Nope."
All this time, Eloelle has been writing down the previous narrative about her Patron, and after the session is over she posts it to her blog as a short story.
I suspect you don't have a problem with any of that.
So why does it change the mechanics if she narrates verbally?
She's not declaring actions or otherwise interacting with any objects or people in the game. She's just narrating what's going on in her head.
The answer can only be that somehow you and a few others think the narration alters the mechanics. Pemerton and I are saying it does not, unless the DM allows it to, in which case he has stepped outside of RAW.
I don't have a problem with LOL's player writing fiction in their off time. Why would I?
But I do have issue with it at the table. And the difference is that she's not writing a story, now, she's entering information into the shared fiction. That narration impacts the other players and the DM because it informs them about how LOL is as a character, and modifies how the will interact with her and engage her. The fiction shared at the table is fundamentally different from writing a story in your room because it is shared fiction. Everyone at the table buys in and will use that narration to inform future actions. The DM should be listening to player narrations for story hooks and to understand better what the player wants out of that character. Insisting that the narration is totally divorced from the game a la independant fiction writing is a total non sequitur. It literally doesn't follow from the basic premise of a roleplaying game.
Now, some systems exist that do totally separate narrative from mechanics, and they're fine games. But D&D, and 5e in particular, weaves far too much of the fiction into it's mechanics. Charm person, dominate, ZoT, and other spells all interact at the fiction level to a greater or lesser degree. In D&D as written, you just can't separate the two completely without modifications. Which has been my singular point all along -- you can do it, and I'm sure you have a blast playing, but you're changing some rules to do it.
True, but a concept that hinges on gainsaying mechanical outcomes is one that needs a lot to make not annoying.That's cool. You have every right to think/do that. There are lots of character concepts that, while within the rules, I also find annoying/antisocial/immature. Usually, though, it's the player who makes the concept annoying, not the concept itself.