[B]Name:[/B]
Elf Wizard - transmutation 3 [opposition : Necromancy and Illusion]
[B]Alignment[/B]
[B]Languages[/B]
[B]Senses[/B]: Low light [x2 of humans] [race], perception +
[B]ABILITIES[/B]
[B]STR[/B] 12 +1 ***
[B]DEX[/B] 16 +3 +2 race
[B]CON[/B] 10 +0 -2 race
[B]INT[/B] 17 +3 +2 race
[B]WIS[/B] 14 +2
[B]CHA[/B] 12 +1
*** [[U]transmutaionsist enhancement[/U]: +1 to Str] "Impetus bestiarum"
[B]Hit points[/B] 3d6 6+4+4 = 14
[B]Initiative[/B] +5
AC
Touch
Flatfoot
[B]BAB[/B] +1 [B]CMB[/B] +1 [B]CMD[/B] 14 [B]Rng touch[/B] +4
[B]Concentration[/B] +12 3 [lvl]+3[int]+4[feat]+2[trait]= 12
[B]Castor level check[/B]: +8
[B]*[/B]castor lvl chk to overcome magic resistance: +2 [race]
[FONT=impact][B]*[/B][/FONT]+2 concentration to cast defensively [race]
[B][U]Save base abil misc total notes[/U][/B]
[B]Fort [/B] +1 +0 --- +1
[B]Ref[/B] +1 +3 --- +4
[B]Will [/B] +3 +2 --- +5
*Immune: sleep; +2 vs ench school [race]
[B]Defense[/B]
[U]Armor base magic ACP spell wt type notes[/U]
[B]Combat[/B]
[B][U]Weapon Att Dam crit wt type notes[/U][/B]
1/4 staff +2 1d6+1 x2 4 lb B
Dagger +2 1d4+1 19-20/x2 1 lb P/S
Dagger
thrown +4 1d4+1 19-20/x2 1 lb P/S
Club +2 1d6+1 x2 4 lb B
Club
Thrown +4 1d6+1 x2 4 lb B
[I][B]Special attack: Telekinetic fist[/B][/I]
Ranged Touch Attack +4; Damage: 1d4+1; Range 30 feet; Type blunt
uses/day 7 = 3 [base]+ 3 [int] +1 [1/2 level - fav class]
[I][U][B]Race/Class[/B][/U][/I]
[B]Elvin traits[/B] ([URL="http://www.d20pfsrd.com/races/core-races/elf"] [COLOR=black]see here[/COLOR][/URL])
Exception:
lose elvin weapons for arcane focus
[B]Wizard traits[/B] ([URL="http://www.d20pfsrd.com/classes/core-classes/wizard"][COLOR=black] see here [/COLOR][/URL])
Spells, Cantrips, Bonus feats,
Bonded object: pendant with a depiction of the all-tree
Favored class bonus: +1/2 uses of school power [3+3[int]+1/2 [fav class]] = 7/day
[B]Age[/B]: 140; [B]Height[/B]: 6' 1" [185 cm]; [B]Weight[/B]: 137 lbs [62 Kg]
[B]Traits[/B]
[URL="http://www.d20pfsrd.com/traits/combat-traits/reactionary"][COLOR=black] Reactionary [combat] [/COLOR][/URL]
[URL="http://www.d20pfsrd.com/traits/regional-traits/arcane-graduate-regional"][COLOR=black] Arcane Graduate [regional] [/COLOR][/URL]
[B]Feats[/B]
[wz 1] [URL="http://www.d20pfsrd.com/feats/item-creation-feats/scribe-scroll-item-creation---final"][COLOR=black] Scribe scroll [bonus] [/COLOR][/URL]
[CL 3] [URL="http://www.d20pfsrd.com/feats/item-creation-feats/brew-potion-item-creation---final"][COLOR=black] Brew Potion [/COLOR][/URL]
[CL 3] [URL="http://www.d20pfsrd.com/feats/general-feats/combat-casting---final"][COLOR=bloack] [COLOR=black]Combat Casting [Gen] [/COLOR][/COLOR][/URL]
--------
[CL 5] [URL="http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-discoveries/arcane-discoveries-paizo/fast-study"][COLOR=black] Fast Study [Arcane Disc] [/COLOR][/URL]
[WZ 5] craft wondrous item
Possibles:
Arcane discovery[Knowledge is power, multimorph (5th)];
meta magic[silent spell, still spell];
general [spell focus, breadth of exp, mage of the wild];
combat [blank/prcise shot]
[B]Skills[/B]
[[2(CLASS)+3(int)]*3]= 15 skill points
[U][B]Skills Rank CS Abil ACP Misc Total[/B][/U]
[B]Acrobatics 0 -- 3 0 -- + 3
Appraise * 2 3 3 -- -- + 8
Bluff 0 -- 1 -- -- + 1
Climb 0 -- 1 0 -- + 1
Craft* (Alcm) * 1 3 3 -- -- + 7
Diplomacy 0 -- 1 -- -- + 1
Disable Device 0 -- 3 -- -- + X
Disguise 0 -- 1 -- -- + 1
Escape Artist 0 -- 3 0 -- + 3
Fly * 0 3 3 0 -- + X
Handle Animal 0 -- 1 0 -- + 1
Heal 0 -- 2 0 + 2
Intimidate 0 -- 1 0 -- + 1
Knowledge: *
(Arcana) 1 3 3 -- -- + 7
(Dngnrng) 1 3 3 -- -- + 7
(Engnrng) 1 3 3 -- -- + 7
(Geography) 1 3 3 -- -- + 7
(History) 0 3 3 -- -- + 3
(Local) 1 3 3 -- -- + 7
(Nature) 1 3 3 -- -- + 7
(Nobility) 1 3 3 -- -- + 7
(Planes) 1 3 3 -- -- + 7
(Religion) 0 3 3 -- -- + 3
Linguistics * 0 3 3 -- -- + 3
Perception 1 -- 2 -- 2 + 5 [race]
Perform 0 -- 1 -- -- + 1
Profession * 0 3 2 -- -- + 2
Ride 0 -- 3 0 1 -- +1
Sense Motive 0 -- 2 -- -- + 2
Sleight of Hand 0 -- 3 -- -- + X
Spellcraft * 2 3 3 -- -- + 8 [id mag props [race]]
Stealth 0 -- 3 0 -- + 3
Survival 0 -- 2 -- -- + 2
Swim* 1 3 1 0 -- + 5
Use Mag Dev 0 -- 1 -- -- +- 1 [/B]
Spells
[U]Equipment 3000.0 gp[/U]
quater staff 0.0 gp 4 lb
club 0.0 gp 3 lb
Dagger x 2 4.0 gp 2.0 lb
haversack 2000.0 gp 5 lb
spell book 1 --- gp 3 lb xx/100 pgs used
spell book 2
traveling 20.0 gp 1 lb xx/ 100 pgs used
ink 8.0 gp -- lb
ink pen 0.1 gp -- lb
parchment x 10 2.0 gp -- lb
scroll case x 2 2.0 gp 1 lb
travel clothes --- gp -- lb
Bedroll 0.1 gp 5 lb
Blanket 0.5 gp 3 lb
silk rope 10.0 gp 5 lb
Sunrod x 5 10.0 gp 5 lb
Rations x 10 5.0 gp 10 lb
*Ginger extract x 10 5.0 gp -- lb x mute vs SR
*Magnesium x 5 5 .0 gp -- lb x mute + duration
powder, normal x 20 0.2 gp 5.0 lb
Bandoliers x 2 1.0 gp -- lb
Pouch,
spell componant 5.0 gp 2 lb
flint and steel 1.0 gp -- lb
lab, alchemical,
portable 75.0 gp 20 lb
[U]kit, climber's 80.0 gp 5 lb[/U]
Totals 2233 .9 gp
* - power componant
spell book 1
0 level
1st level
2nd level
Shows how poorly new management has run the site? No back up since March? Someone would get their ass fired at my place if we lost a week's worth of data, let alone months.
New management? Do you know something I don't?
And who told you there was no back up since March? They were misinformed.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.