Trogdor1992
First Post
I'm recruiting 4-6 players for a campaign where you'll all be the most Badass of Bards, posing as a traveling Minstrel troupe, and sometimes taking on paid jobs/tasks, as a cover for your real quest to be the best. You'll all have banded together to search for all of the 'Seven Ancient Arcane Instruments of Bardic Legend and Lore', so all of you together can become, beyond any possible shred of doubt, the greatest troupe of traveling Master Minstrels(and Mighty Heroes) there ever was or will be, till the end of time!
This will be a High-Powered, High-Fantasy, High-Magic campaign set in a homebrew world, on the continent of Velkhasia, where you'll begin at the Tipsy Tiefling Tavern in the city of Kaisendale, where you'll be meeting to discuss your plan of action, having heard a rumour(from a VERY reliable contact) of an Ancient Arcane Instrument of Bardic Legend and Lore nearby, about 6 days travel East, hidden in the ruins of Foolish Grahn's Fortress. Your contact has NEVER steered you wrong before, and it's the ONLY information you've heard regarding the Seven Ancient Arcane Instruments of Bardic Legend and Lore since first beginning your search, so you may as well at least look into it. Taverns ALWAYS have less-important jobs and tasks posted up near the bar, should you begin to need some more coin.
If you're interested the rules for character creation are:
-Begin at 10th level
-32 point buy
-Max-2 for HP after 1st level
-Must take 8 levels in the Bard class, multi-classing is okay at 9th level and higher
-Variant Humans, Halflings, Gnomes, Dragonborn, and Svirfneblin are NOT going to be allowed, as they don't exist in Velkhasia(sorry)
-4th & 8th level Ability Score Increases may ONLY be used for raising Ability Scores, not for more Feats
-Gain a Feat at 3rd, 5th, 7th, and 10th level
-Begin with 7,500 Gold AND 750 Electrum Chips(Chips described in full below)
-Begin with ONE Seal Stone Pistol
-Begin with ONE Rapier of Talent OR Dancer's Dirk OR Wordsmith's Whip(items described in full below)
-Begin with ONE suit of +1 armor you're proficient with
-Begin with ONE Musical Instrument of your choice
-Begin with EIGHT Potions of Healing AND TWO Expert's Elixers(Elixer described in full below)
-Begin with ONE Wand of Detect Magic OR Wand of Cure Wounds
-Begin with ONE Wand of Identify OR Wand of Lesser Restoration
-Begin with ONE Scroll of Reincarnation, ONE Scroll of Greater Invisibility, AND ONE Scroll of Fireball
-Begin with ONE Book of Bardic Knowledge and Lore
-Begin with ALL Tools, Kits, and Gaming Sets you're proficient with, plus ONE of your choosing
-If you'd like to purchase any Magic Items/Scrolls/Potions just ask, and I'll provide a price
-The following sources will be allowed: Player's Handbook, Dungeon Master's Guide, Elemental Evil Player's Companion, Sword Coast Adventurer's Guide, Unearthed Arcana articles
-If you want to use any kind of third-party/homebrew/etc. for Character Races, Bardic Colleges/Archetypes, Spells, Character Backgrounds, Equipment, or Items, just let me know, and I'll definitely look at it and strongly consider allowing it.(I love using new/different stuff in my campaigns, so don't be scared to ask!)
This will be a High-Powered, High-Fantasy, High-Magic campaign set in a homebrew world, on the continent of Velkhasia, where you'll begin at the Tipsy Tiefling Tavern in the city of Kaisendale, where you'll be meeting to discuss your plan of action, having heard a rumour(from a VERY reliable contact) of an Ancient Arcane Instrument of Bardic Legend and Lore nearby, about 6 days travel East, hidden in the ruins of Foolish Grahn's Fortress. Your contact has NEVER steered you wrong before, and it's the ONLY information you've heard regarding the Seven Ancient Arcane Instruments of Bardic Legend and Lore since first beginning your search, so you may as well at least look into it. Taverns ALWAYS have less-important jobs and tasks posted up near the bar, should you begin to need some more coin.
If you're interested the rules for character creation are:
-Begin at 10th level
-32 point buy
-Max-2 for HP after 1st level
-Must take 8 levels in the Bard class, multi-classing is okay at 9th level and higher
-Variant Humans, Halflings, Gnomes, Dragonborn, and Svirfneblin are NOT going to be allowed, as they don't exist in Velkhasia(sorry)
-4th & 8th level Ability Score Increases may ONLY be used for raising Ability Scores, not for more Feats
-Gain a Feat at 3rd, 5th, 7th, and 10th level
-Begin with 7,500 Gold AND 750 Electrum Chips(Chips described in full below)
-Begin with ONE Seal Stone Pistol
-Begin with ONE Rapier of Talent OR Dancer's Dirk OR Wordsmith's Whip(items described in full below)
-Begin with ONE suit of +1 armor you're proficient with
-Begin with ONE Musical Instrument of your choice
-Begin with EIGHT Potions of Healing AND TWO Expert's Elixers(Elixer described in full below)
-Begin with ONE Wand of Detect Magic OR Wand of Cure Wounds
-Begin with ONE Wand of Identify OR Wand of Lesser Restoration
-Begin with ONE Scroll of Reincarnation, ONE Scroll of Greater Invisibility, AND ONE Scroll of Fireball
-Begin with ONE Book of Bardic Knowledge and Lore
-Begin with ALL Tools, Kits, and Gaming Sets you're proficient with, plus ONE of your choosing
-If you'd like to purchase any Magic Items/Scrolls/Potions just ask, and I'll provide a price
-The following sources will be allowed: Player's Handbook, Dungeon Master's Guide, Elemental Evil Player's Companion, Sword Coast Adventurer's Guide, Unearthed Arcana articles
-If you want to use any kind of third-party/homebrew/etc. for Character Races, Bardic Colleges/Archetypes, Spells, Character Backgrounds, Equipment, or Items, just let me know, and I'll definitely look at it and strongly consider allowing it.(I love using new/different stuff in my campaigns, so don't be scared to ask!)
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