industrygothica
Adventurer
Maybe this is answered somewhere else, but I'll be damned if I can find it.
Life Drain Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A PC who is currently 15/15 hp gets smacked by a specter for 8 points and fails his Con save, bringing his HP Maximum down to 8. Now the PC is effectively 7/8 hp.
The party takes a long rest, and things get weird.
The wording of the Life Drain mechanic says the max hp reduction lasts until a creature finishes a long rest. As DM I ruled that the PC healed to 8/8 at the end of his long rest, and that the max HP reduction would end after that, effectively making him 8/15 hp.
My players are an amazing group, and they understand my ruling despite not necessarily completely agreeing with it. I'm not completely convinced it's accurate myself, which is why I'm here. I think it's the right call, because I believe the RAI (Rules as Intented) is to make the Life Drain ability scary as hell. Having the effect disappear by simply taking a long rest, to me, negates any fear factor the ability is intended to case. By having to deal with the effects even after a long rest makes it significantly more meaningful.
In any case, I'd love to hear others' opinions. Am I right or wrong? Why?
Thanks in advance...
-IG
Life Drain Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A PC who is currently 15/15 hp gets smacked by a specter for 8 points and fails his Con save, bringing his HP Maximum down to 8. Now the PC is effectively 7/8 hp.
The party takes a long rest, and things get weird.
The wording of the Life Drain mechanic says the max hp reduction lasts until a creature finishes a long rest. As DM I ruled that the PC healed to 8/8 at the end of his long rest, and that the max HP reduction would end after that, effectively making him 8/15 hp.
My players are an amazing group, and they understand my ruling despite not necessarily completely agreeing with it. I'm not completely convinced it's accurate myself, which is why I'm here. I think it's the right call, because I believe the RAI (Rules as Intented) is to make the Life Drain ability scary as hell. Having the effect disappear by simply taking a long rest, to me, negates any fear factor the ability is intended to case. By having to deal with the effects even after a long rest makes it significantly more meaningful.
In any case, I'd love to hear others' opinions. Am I right or wrong? Why?
Thanks in advance...
-IG