CapnZapp
Legend
Yeah, we all already know how forgiving you are, Jester. Nothing to see, move along.snip
Yeah, we all already know how forgiving you are, Jester. Nothing to see, move along.snip
Amen to that!you need to consider ignoring the recommended encounter guidance to build a challenging encounter
Out of the Abyss was written by Green Ronin and only published by WotC. While the overarching story was done in house, the actual adventure is credited to Steve Kenson and 6 of the 9 writers (Cam Banks, Walter Ciechanowski Alex Melchor, Chris Pramas, Robert J. Schwalb, and Ray Winninger) belonged to the the Green Ronin creative team.First off you seem to assume I was talking about the entirity of 5th edition. I wasn't. What I find unacceptable is ending an official adventure module with such weak and fuzzy encounters as in OotA.
Then you seem to disallow anyone from critiquing the game unless they have stopped playing it. That's preposterous.
Then you seem to think that just because not ALL adventures are equally bad, that gives WotC a pass. As if we are only allowed to judge the company based on their best products?!
I happen to think WotC needs to be called out more publicly for their failings. I need not laud them for their triumps, Lord knows there are too many fanboys here already.
I disagree. You need to post the good and the bad. And it's important to be balanced in posting, rather than only posting negative topics and complaining. There's too much negativity in the boards already.But more importantly, when you have a negative message, you don't want to be met by "but what about the good things?" Why? Because that dilutes the message.
I suspect that's because reviews tend to be written without having played through the adventure. Because people want to post topical reviews for books recently released rather than after six months. And people want to read reviews right away.Out of the Abyss has gotten rave reviews, but I state as no mere speculation the good grades are almost universally based on first impressions and "I've only read through half the book" (literally the first Amazon review starts with these words).
I suspect less than 5% of all the ratings are made by people that have actually run the latter half of the adventure. That doesn't mean their ratings are fraudulent or even useless. It does, however, mean you should not use them to argue people like how the module's end is constructed.
Why haven't we heard from the 21 playtesters, who obviously suck at the game and made weak characters. Aren't they just as much to blame?Why haven't Steve Kenson, Lead Designer, even once been called to account for how the module ends? Why is there no discussion of possibly barring Mr Kenson from writing high-level encounters when he so clearly isn't up to the task? Or, at the very least, why haven't we heard from their PR dept apologizing for how some rushed schedule meant the team could not do their very best?
So... your argument is basically that people aren't complaining on the internet?Is it because I'm the outlier and everybody else loves the second half of the book? I don't think so.
I think it is because a vanishingly small slice of the customer base has realized its flaws, and how most people tend to favor posting about their positive experiences rather than their negative ones.
Out of the Abyss has gotten rave reviews, but I state as no mere speculation the good grades are almost universally based on first impressions and "I've only read through half the book" (literally the first Amazon review starts with these words).
Would OoTA as written work better with a different level range - 1-10 or 1-8 rather than 1-15?
A few disappointingly bad arguments there, Mistwell.
First off you seem to assume I was talking about the entirity of 5th edition. I wasn't. What I find unacceptable is ending an official adventure module with such weak and fuzzy encounters as in OotA.
Then you seem to disallow anyone from critiquing the game unless they have stopped playing it. That's preposterous.
Then you seem to think that just because not ALL adventures are equally bad, that gives WotC a pass.
As if we are only allowed to judge the company based on their best products?!
I happen to think WotC needs to be called out more publicly for their failings.
I need not laud them for their triumps, Lord knows there are too many fanboys here already.
But more importantly, when you have a negative message, you don't want to be met by "but what about the good things?" Why? Because that dilutes the message.
Out of the Abyss has gotten rave reviews, but I state as no mere speculation the good grades are almost universally based on first impressions and "I've only read through half the book" (literally the first Amazon review starts with these words).
I suspect less than 5% of all the ratings are made by people that have actually run the latter half of the adventure. That doesn't mean their ratings are fraudulent or even useless. It does, however, mean you should not use them to argue people like how the module's end is constructed.
Why haven't Steve Kenson, Lead Designer, even once been called to account for how the module ends?
Why is there no discussion of possibly barring Mr Kenson from writing high-level encounters when he so clearly isn't up to the task?
Or, at the very least, why haven't we heard from their PR dept apologizing for how some rushed schedule meant the team could not do their very best?
Is it because I'm the outlier and everybody else loves the second half of the book? I don't think so.
I think it is because a vanishingly small slice of the customer base has realized its flaws, and how most people tend to favor posting about their positive experiences rather than their negative ones.
So Mistwell, do me a favor and stop trying to whitewash this issue.
If you have run the module, and truly think you can defend it, feel very welcome. If you share my complaints, you would be even more warmly to share your experiences.
Otherwise, I would like to ask you to stop posting statements like "Obviously, it's acceptable". You're putting words in my mouth.
Or worse, you try to speak for everyone. Either way, you come across as a WotC shill, mindlessly defending their every move.
Furthermore, please stop relativizing the faults of the module.
Sorry but I need to call you out on pure BS like:
"to get better as they go, like pretty much every other game out there. Or product line. Or most things in life."
You do realize this means all criticism is meaningless, right, Mistwell?
Just got finished running the adventure with significant modifications (both to account for PC capabilities and to fill in the gaps in the latter half), and to run it as-is, I wouldn't recommend going over level 8-10 depending on the party. The party will need to sneak into Menzo, make sketchy alliances, pit the demon lords against each other, etc. If you run it at 15th level or higher, the party can probably lead a direct assault on the city and force their way through.This is my core question after reading this thread. Would simply capping it earlier keep the challenge (and the threat of places like Menzoberranzan) alive? I'm contemplating keeping my CoS party at level 8 for the castle, rather than 10, for the same reason.
For that EPIC feel OP just add a zero to everything. So instead of a +2 sword and AC 29 it's now a mega +20 sword and oh man AC 290.
EPIC!!!!!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.