It is even more. It is not as easy as 1+1=2 but we are talking about statistics. The important thing to know about statistic is that you can only make good calculation if you have more than a single attack roll. The more rolls you do, the better your estimations. And all those estimations are only correct if over all those rolls the conditions don't change. And then we are back on the thing you pointed out.
If for example you only hit with a 16 or more, even if the average damage would increase over 10 rounds, it is still a gamble each round. It is betting to toll a 4 on a d4 and only deal damage if you roll it. Even with advantage that will result in a lot of tounds where you don't hit.
And each round it is the same chance.
If you think your chance to hit increases if you didn't hit for a while that is gamer's fallacy.
So you point is important. You never stand toe to toe with an enemy and just trade hits. At least at our tables.
Again all you do is point out fantasy scenarios. Who would even consider turning on GWM needing a 16? If you want to make a point, give a real-world non-extreme example that illustrates the 50% of the equation I am "missing".
It seems you are more focused on making a statistics point than you are in actually examining the validity of THIS particular use of statistics. I know about how not hitting for a while doesn't change the odds on the next roll - but I don't contend that if you haven't hit in a while that you are "due" and therefore should turn GWM on.....so why bring it up? Yes, I know about reliability, but we are talking about a group of heroes fighting over several rounds - so what does it have to do with THIS discussion?
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