Ok, before this goes too far, let me be absolutely clear. I LOVE the character. I think the character is fantastic and the game would be much poorer without that character. This is in no way a negative criticism of the character. But, Dragonlance canon? Seriously?
Again, this demonstrates the issue. I've practically
given you citations on the canon I used as a foundation for the character. But because that's not "real canon" for you, you can't accept it as authentic. We're essentially operating with two different "canons" and they both can't be true, so you write off the character as "anti-setting" and I'm left with failing to make a uniquely DL character.
Hussar said:
See, the funny thing is, you can directly compare the earlier conversation about Tieflings with what we're talking about now.
Yeah, and it
sucks. I can't blame someone if they don't want to have a Debate About Gnome Facts just because the old grog at the table is operating on a different canon than the newer player.
This conversation
right here is what dramatic lore change does to a game.
Hussar said:
You argued that the standardization of the appearance of tieflings was a marketing decision. I'd probably agree with you.
Why do you think wild magic got added to Dragonlance? Could it not have equally been a marketing decision to make sure that people who played DL campaigns would still buy Tomes of Magic and get full use out of them? Retconning the setting so that later publications can be sold to those who play that setting is a marketing decision.
Yeah, could be!
Only difference is, you like the second one and don't like the first.
This is waaaaaaaay off base.
I'd maybe prefer Dickensian tieflings all other things being equal, but Turathi tieflings are fine, and I'm fond of their tension with the dragonborn, for instance. If there was a game where Turathi tieflings were explicitly the only tieflings (perhaps set in the Nentir Vale, or maybe in a pulpy S&S setting), I'm in. I'm having fun with my gnome wild mage, but I'm sure I could have fun with a
lot of different characters - if gnomes could not be wild mages in DL, I'd have fun with a gnome who was...a rogue maybe?
I'm basically agnostic when it comes to which lore a particular game decides to use. I just want to be able to
use it. I can't do that effectively if I keep having to talk about what one
really means when one talks about gnomes or tieflings.
And that's where the Canon Stick comes out. Big Horned Tieflings are bad because it's a money grab by marketing. It's the marketing department interfering with the game. But, despite the exact same reasoning for adding wild magic to a setting and retconning the setting, that's okay because... reasons?
If canon was actually important, people wouldn't cherry pick. Instead, canon arguments are simply the beatstick so that people can justify not liking something.
You seemed to have missed this important point:
me said:
Clearly the change in DL canon has caused issues! If it hadn't changed much, I would be playing a more "authentic" character!
I've no particular investment in playing "an irreverent gnome wild mage." My goal isn't to play that particular character. I've got more character ideas than hairs on my head, and I'm not particularly precious about 'em. If that lore is wrong for the setting, I don't want to be using it - I'll play an irreverent gnome wild mage in some other time and place where it means something.
My goal is to play something
meaningful in the setting's lore, something that has a unique story because of the setting. Maybe I'd play an irreverent gully dwarf or something, I dunno.
I'm saying, "hit me with the canon stick." I tried to hit myself with it! I want to use the heck out of the canon, to make a character that could ONLY exist in this setting, or that has some special significance BECAUSE it's in this setting.
But if there's twelve different canon sticks, and they all look the same, and the only way to tell them apart is to have three decades in learning them...then my goal is basically impossible. I'll do my best to learn the setting and apply its logic to my character, but it'll be all for naught because someone else at the table is assuming some other version of the setting where my character isn't actually possible.
Just
give me the canon, and I'll tell the story with it. Don't change it just 'cuz some new class or edition came out. If that means no wild mages and that your devil-worshiping warlocks are called "turathans" instead of "tieflings," that's all fine!