pemerton said:
I don't think most of these easily explain frustration at lore changes at all. For instance, ignoring lore changes doesn't require not doing what the Romans do while in Rome - because, as far as I can tell, the salient "Rome" is a player's own table, not WotC or TSR HQ
I don't think there's a lot of support for that hypothesis. The general principle when one plays a game is that one plays it according to the assumptions of that game. Changing those assumptions is something for "advanced players," and isn't generally required to play or enjoy the game.
D&D is only different in that it tries to lower the bar for and encourage that "advanced play." (In the case of 5e, it even requires a bit of that in the realm of DM adjudication). That doesn't change the general principle about intended play, though.
If one finds that they can't play the game according to the game's own assumptions...well, there's a lot of other ways to spend your time.
pemerton said:
It seems to me pretty obvious - eg from reading 100s of posts on the topic - that the main reason people don't like lore changes is because they regard the new/changed stuff as a violation, in some sense, of what is to them the essence or core of the canon.
I think it's a mistake to be reductive, here. There's no reason this needs to be the exclusive or even most significant cause of not liking lore changes. There's a
lot to hate about lore changes!
pemerton said:
I don't get what the work is suppposed to be that is being butchered. Darkwalker over Moonshae is a work. The Draglonace Chronicles is a work. But FR per se, or Krynn/DL per se, is not a work. It's an imagined setting.
Your distinction here feels arbitrary. Why is "an imagined setting" not also "a work"?
pemerton said:
Having someone else draw maps for me is a useful thing. Having someone else write some history or backstory for my setting is a useful thing.
In that case,
you care about the lore! You care that the lore is useful, at least! If it changes and is less useful, wouldn't that cause some (perhaps small) amount of friction? If you love the Dawn War and use it in your games, and 5e doesn't have the Dawn War, doesn't that make your job as a 5e DM of introducing and explaining the concept a little bit more difficult?
pemerton said:
It never occurred to me that I was being expected to (i) intuit the designers' own aesthetic/artistic purpose, and (ii) emulate/replicate/express that in my own game. Or to put it another way: it never occurred to me that the setting was to be treated as something like the text of a play, or the score for a piece of music, which my RPG play would then be a performance of.
(I mean, thought about in these terms, what is the artistic intent of KotB, or GDoK, or the GH folio? They're not really rich literary works. So even if I did want to "perform" them via play, what would that look like? What would it mean to "butcher" my presentation of the Black Eagle Barony, or the Scarlet Brotherhood, or the evil priest in the Keep who pretends to be a good guy?)
It never really struck me that this was something that big RPG fans would not clearly see, but I suppose that's my own biases setting my expectations.
To more clearly show it: it's even embedded in the language we use in RPG's. You
Play the
Role of a
Character. You do this in a narrative context. Hell, even outside of RPGs, gameplay can be described as as an improvisational performance - change the rules, and the performance dramatically changes as well.
I'm not sure I follow your acronyms, but if that evil priest was actually a good guy and not just pretending to be a good guy, wouldn't that change the experience of the players meeting that priest, and perhaps create a less tense experience for, I dunno, needing healing from him? And if the Scarlet Brotherhood was actually very accepting of other races (because, you know, we want them to be a PC organization now in 6e or something), wouldn't that change how they were used in the game?
And in that sense, how could they be said to be the same fictional entities that Gygax described?
pemerton said:
I don't think everyone does have to be on the same page about tieflings - who are tieflings, really? can be a question that is addressed via play, where as (at least in my experience) how do we resolve basic action declarations in this game? has to be answered before play can seriously get underway.
Defining fiction is important because it helps set the possibility space for character goals and performance. If my tiefling has sharp teeth and little black horns and maybe could pretend to be a human sometimes, this is a
much different story than if my tiefling has giant horns and a tail and bright red skin and a spikey jaw line and sticks out like a sore thumb. If everyone at the table isn't on the same page about my tiefling, it creates a very relevant divergence in our imagined fictional worlds.
pemerton said:
How often does that happen? And if it does, is it an issue? I've seen one example mentioned ever - your DL gnome being discussed in this thread - and it doesn't seem to be an issue, because you're happy with it and @Hussar is happy with it.
It's one of the big motives for avoiding metaplot-heavy settings in general, I think - the inability to reliably get people on the same page with the rules of the setting and its stories. And it is an issue, because another player in the game sees this character as
less authentic, so I'm failing at my goal of creating a DL character that is part and parcel of the setting. That's quite deflating! "Oh, it's a fun character, but really it's got nothing to do with the setting" is
not what I wanted!
pemerton said:
If the burden is really on individual groups to collectively establish the fiction for their games, then I'm not sure why the designers need to be especially committed.
They set the default, they proscribe the norms, they declare designer intent...
pemerton said:
If someone is invited to play a 5e D&D FR game, and then turns up and everyone is using a different system to play Mad Max, the problem isn't a lack of adherence to, or consistency in, canon. The problem is that whoever convened the game is lying to you! So I don't really see what that has to do with this thread.
How many boards can you change on the Ship of Theseus before someone's lying to you by pointing at it and saying "That's the Ship of Theseus?"
Because right now in a Dragonlance game, I'm pointing at my gnome wild mage and saying, "this is Dragonlance!" and someone else is pointing at the same thing and saying "That is NOT Dragonlance! Gnome wild mages aren't compatible with Dragonlance, where gnomes are forbidden to use magic!"
And by the same token, you have people pointing at their 4e games and saying "this is D&D!" and someone else pointing at the same thing, seeing all the lore changes, and saying, "That is NOT D&D! The Dawn War isn't compatible with D&D, where there's no ancient primordial threat!"
The absurd scenario I articulated differs in degree, but not in kind.
And it's
less absurd than you might expect!