D&D 5E October 2016 Sage Advise

With the inability to move it (which I'm still against) how?

You cast a buff on your armor, move 10ft and lose the spell.

You just cast buff spells requiring concentration on the ground. Then you trigger them. Then you teleport to the enemy.

I really don't like the spell. The triggers are bogus. You can set them up in a way by RAW that you have no chance at all to see them. Set 10 of them behind a fake wall and set the trigger so that it blows anyone up that is not you.
Also it should be a perception check to notice them and än arcana check to find out what they are. Seems like a leftover from a playtest version.
 

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Lucas Yew

Explorer
Hmm, True Resurrection got a plausible change with undead. Does this mean that you can turn an awakened demilich and/or similar super-undead "relatively" harmless by throwing cash around?
 

Remember that the soul of the person involved in Raise Dead needs to be willing. I'm willing to say that the average Lich is not, in fact, interested in being returned to life.
 


Chaosmancer

Legend
It is a pretty big limiter on wandering murderhobos, but if you were trying to hold a doorway.....

It takes an hour to cast.

Potentially very useful, and I'd allow it as a clever use of resources, but not sure if it would be better to spend that hour laying down a blur glyph or a Lightning Bolt/Fireball Glyph for when the enemy breaches.
 

Tony Vargas

Legend
Yes, it gives the Greataxe a niche, but niche protection is largely an outdated philosophy.
Doesn't mean it couldn't have slipped in.

Weapons tend to get analyzed down to fractional DPR and the slightest 'imbalance' among them blown out of all proportion. The Greataxe vs Greatsword controversy has been going since 3.x (which was funny, worrying about a 1/2 average damage gap between sword & axe more than the gulf between the Tier 4 class choosing between the sword & axe, and the Tier 1 classes that'd likely be in the same party).
So it's not inconceivable that they actually did respond to all the over-analysis and excessive precision - or it may not be intentional, and the pattern just an artifact of the same.
 

That change to alert is brutal, and honestly, I might ignore it since it cancels out all types of concealment giving advantage to the attacker.

The Alert clarification is how I've been running it all along (it's the only sane way to interpret Alert IMO), but it's nice to have it corrected in the rule text.

Shadow Monk Darkness + Alert is great fun. Almost as much fun as Rogue 2/Shadow Monk X with Pass Without Trace.
 


Chaosmancer

Legend
With the 8th level spell "Demiplane of Buffing", formerly known as "Demiplane."


So... 15th level at earliest? And honestly, if that is the most powerful and most clever use of Demiplane a player can come up... meh?

I see how it could be a concern, looks like you could store up to 30 glyphs within a demiplane, break concentration rules and buff your entire party with a whole suite of abilities. Costs 6,000 gold a minimum though

Or store 216 mephits inside to unleash in a horde of exploding terror upon an enemy

Or literally anything else you could think of that fits in a 30x30x30 room. I honestly could see Demiplane as one of the most powerful spells in the game for how flexible it is.
 

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