Ancalagon
Dusty Dragon
Unless magic is extremely rare, high level NPCs are going to have protections against invisible assassins.
Indeed. It's a 2nd level spell, not an "I win!" button.
Unless magic is extremely rare, high level NPCs are going to have protections against invisible assassins.
There are plenty of magical options, I see some mentioned below.I'm looking for some help with a recurring problem I have with my players. They have a tendency to assassinate (evil) NPCs in their sleep, and I have a hard time coming up with solutions to avoid that.
Come to think of it, how is an entire party managing to maintain invisibility for extended periods? Isn't it a concentration spell now?
Let's say the characters do assassinate the High Praetor. Some possibilities...
(1) The High Praetor was secretly undermining the Sorcerer King and stopping him from carrying out his plans. Oops, the players caused a genocide.
(2) The High Praetor is replaced by someone who is even more cruel and sadistic. Oops, the players made things worse.
(3) The High Praetor's death is blamed on assassins from a neighboring kingdom. Oops, the players started a war.
If your players don't appreciate the subtleties of political intrigues, then show them the full range of consequences. Pretty soon, they'll be looking at the bigger picture and treading more carefully.
I'm still confused as to how this is even a problem. An obstacle as simple as a closed door with a guard in front of it is a major hindrance for an invisible infiltrator; you have to break invisibility to kill the guard, then re-cast, and if you fail to take down the guard in the first round, the alarm is raised and your mission is a failure. Plus, invisibility is not inaudibility. Is the whole party so good at Stealth that none of them ever blows a check?Definitely. Whatever happens, it should be interesting and create more drama and challenges for the PCs. My issue with the repeated invisible insta-kills is that it's just making challenges and solutions boring and routine, which makes the campaign dull.
Come to think of it, how is an entire party managing to maintain invisibility for extended periods? Isn't it a concentration spell now?
I must admit that's the kind of consideration I often neglect. I would just assume the PCs grab each other by the shoulders.The main problem is how the four party members cooperate while invisible. Unless they have some means of seeing invisible on each party member, they will certainly bump into each other or otherwise get in each other's way in some manner.
My players are fond of Pass Without Trace and Silence. That's why a single guard in front of a locked door is rarely enough.Is the whole party so good at Stealth that none of them ever blows a check?
Those same arcane casters can also cast See Invis, which isn't concentration to avoid them stumbling over each other.