Tony Vargas
Legend
A large dungeon complex in the wilderness is the stereotypical example.I just struggle with what sort of adventure construction really works with the 6-8 encounter/2 short rest recommendation.
Unless you're willing to be flexible with the time needed to rest in different circumstances. If you only get short rests each night on the road, for instance, then if there are 6-8 encounters in the course of your month-long journey, it still works (though 3-4 tougher encounters would probably work better)Long-distance travel with occasional encounters is right out
In the olden days, you explored dungeons in 10-minute turns... they'd add up., so let's look at a dungeon. Let's say the industrious adventurers spend 8 hours adventuring in a day, of which 2 are taken by short rests. Let's say it takes 5 minutes to clear a room in a dungeon (fight, search, investigate interesting junk, whatever).

Exactly how much time it takes to do general exploration tasks and how that relates to the impetus to press on vs taking a whole hour or 8 hrs out to rest is really something that, absent further mechanics, is going to vary quite a bit from one group to another. One group might want to clear a dungeon like Seal Team 6, and they'd have everyone in the Caves of Chaos dead or kneeling & blindfolded with their hands zip-tied behind them in 10 minutes flat. Others might creep along, carefully prodding each stone with a 10' pole, lest they fall into a fiendish trap...
We are talking about D&D, yes. ;PMaybe the scheme works in a dungeon totally filled with random, independent stuff, where nobody much cares what's going on in the next room so long as they can eat fungus and sit on a pile of treasure in their own room...
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