Name: Theremin Silverfeather
Class: Monk
Race: Avariel elf
Background: Outlander
Size: Medium (5'6", 125 lbs)
Gender: Male
Alignment: Neutral (Good)
2STR: 10 (+0) Save:+2 HP: 50 (5d8+10)
7DEX: 18 (+4) Save:+5 AC: 17 (4 dex + 3 wis)
7CON: 14 (+2)
2INT: 10 (+0) Speed: Land:40 Fly:60
9WIS: 16 (+3) Init: +4
0CHA: 8 (-1) Passive Perception: 16
Skills: Abilities:
*Acrobatics +7 Low light vision
Animal Handling +3 Fey Ancestry: Adv vs Charm, immune to magic sleep
Arcana +0 Trance (4h rest)
*Athletics +3 Flight 50' base + 10 monk
Deception -1 Assumption: 5' clearance on each side of character required for flight
History +0
*Insight +6 Keen senses: proficient in perception
Intimidation -1
Investigation +0 Background feature: Wanderer
Medicine +0 Excellent memory for maps and geography,
Nature +0 can find food and water for group +5
*Perception +6
Performance -1 proficiency with the longsword (or rapier), shortsword, longbow and shortbow
Persuasion -1
Religion +0
Sleight of Hand +3
*Stealth +6
*Survival +6
* proficient
Abilities from Monk
Unarmored defense: +3 (wis)
martial arts: extra unarmed attack as bonus action
5 ki points - refresh on a short rest (30 min meditation)
flurry of blows: 2 unarmemed attacks for bonus action
patient defence: bonus action dodge
step of the wind: bonus action to disengage or dash, jumping distance doubled
unarmored movement +10
Monastic tradition: way of the four elements
Deflect missles: reaction reduce damage by 1d10+4dex+monk lvl. if reduced to 0, can make ranged attack @+7
ability score improvement +2 dex
slow fall: reduce falling damage by 5x monk level
extra attack
stunning strike: 1 ki point fo con save (DC14) or be stunned till end of next turn
Proficiencies:
Armor: Light, Medium, shields (only nonmetal armor)
Weapons: Simple weapons, longswords, rapiers, shortswords, longbow, shortbow (from elf)
Tools: musical instrument (flute)
Saves: Strenght and Dexterity
Skills from class: Acrobatics, Stealth
Skills from outlander background: Athletics, Survival
Skills from race: Perception
Skills from training (250 gp each): insight and +1 language
Languages: common, elven, 1 from outlander, 1 from training
Feats:
None
Weapon Attack Damage Type Range Note
longbow +7 1d8+4 P 80/320 2 handed
Shortsword +7 1d6+4 P - finesse
unarmed +7 1d6+4 B -
quarterstaff +7 1d6+4 B -
Dart +7 1d6+4 P 20/60 finesse
Equipment:
• a shortsword
• a dungeoneer’s pack: Includes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations,
and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
• 10 darts
A staff, a hunting trap, a trophy from an
animal you killed, a set of traveler’s clothes, and a belt
pouch containing Money
750 gp
500 gp in training (insight, +1 language)
50 gp longbow
5gp healer's kit (10 uses, stabilize without making medicine check)
195gp tbd
Money: 8 GP
Additional gear purchased
2gp 2 quivers
magic item: cloak of protection or hat of disguise
Personality Trait: I’m driven by a wanderlust that led me away from home
Ideal: Life is like the seasons, in constant change, and we must change with it.
Bond: An injury to the unspoiled wilderness of my home is an injury to me
Flaw: I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me