Jester David
Hero
1) Viacom bought CBS/Paramount and thus aquired Star Trek in the '00s. The company proved too large and split into movies (Paramount) and television (CBS studios). They *literally* decoupled. There was a debate over which would get Trek and it was decided to share. The movies opted to reboot, the TV has decided not to: very likely to avoid working in cross purposes or contradicting each other.1. No, they didn't "just" decouple. They specifically moved to a different timeline (Kelvin) to allow the reboot. And the Discovery timeline (which will fan service the TOS, but not interact with it) is apart from the Kelvin timeline because they don't want to have to worry about interactions with movies. Why? Because maintaining canon across multiple platforms is hard, man.*
It's hard enough for Disney/Marvel to coordinate between movies and TV and they're owned by the same overall company. Paramount and CBS don't even have the same bosses anymore. They're completely different companies. As you say, multiple platforms is hard.
But the fact remains, the TV continuity is unbroken.
2) The key word is "licensed". The WotC novels are done in house and thus not licensed. The Star Wars novels were, and were as canon as the Star Trek novels. You really think licensed D&D products (like Neverwinter or Sword Coast Legends or the comic books) are canon? WotC might allow certain elements into the canon (see: Baldur's Gate), but for the most part they're not.2. So, all those books, and everything ... that are officially licensed.... aren't canon. Hmmm... makes me wonder why you worry so much about FR novelizations. After all, fans like to pretend, but who cares, amirite?
3) It can be good. It works because of the constantly changing creative teams (like movies really). Buuut it works best when there's limited change. When things hew closely to reality or the reset button is pushed.3. Agreed. That's also why it's good.
That every future companion doesn't remember daleks or the Earth being abducted is weird. That everyone on Earth has somehow forgot that they empirically know aliens are real is also weird.
And the show does give nods to its past and continuity. Quite a bit in the last few seasons.
Several sitcoms, with their spinoffs.But sure, discounting all the examples that have been laid out, your argument makes perfect sense, because of ... what? The long-running and successful canon of ? That was never retconned or rebooted?
Most soap operas.
Most long running TV dramas. Gunsmoke, ER, Law & Order, CSI. Arguably the Simpsons and Family Guy haven't had a true reboot.
Dune. Middle Earth. Niven's Known Space. Stephen King's Universe. The Cthulhu Mythos.
There's just precious few examples of shared world fiction and universes in general. Most tend to be based around a single core foundation with everything else being of dubious canonicity.
5&6) Comic reboots directly relate to the constant change. Characters drift away from their baseline and things have to be rebooted. If the writers could avoid needless changes, there'd be less need for reboots... and likely better sales. Comic's reliance on change and shock instead of good stories is really killing that industry.5 & 6. Ahem. So, you discard the example of, arguably, the one source of "canon," that started everything? Okay then. And, sure, comic book sales decreasing has everything to do with canon, and nothing to do with other, broader changes.
The reason I stopped reading comics is because the stories ceased to matter. Without continuity it didn't matter if the villain was defeated, a character lived or died, or the events of the story occurred at all. I read them, I owned them, but the events in comics in my collection were effectively never happened. Peter Parker never married Mary Jane. Those stories ceased to be.
We do not need D&D following the comic book model. Rebooting the Realms once or roll back changes was already a pain.
Without continuity, stories lack any and all consequence. Taken to the extreme things become an anthology series like Outer Limits, Twilight Zone, or even Aeon Flux. Which is fine if that's what you want. Those exist for a reason. But it's odd if you see the entire Earth destroyed in one episode and things fine the next. When the non-serial show ends before it pushes the reset button. Fred Flinstone doesn't get his job back after being fired.
If you just dump continuity then the lore of D&D ceases to matter. None of it has any importance. It's just words. Nothing is connected. You might as well be grabbing monster lore from a dozen different game systems and mythologies and cramming them together. Heck, you're just as well served reading straight from Wikipedia's entries on goblins for all the bearing it has on the game.
The game gains NOTHING by completely reinventing itself with each new edition. It just makes D&D generic. There's no shortage of other fantasy roleplaying game systems out there. Dozens. Without the lore that makes D&D into D&D it might as well be Dungeon World.
Just being published by WotC and having the D&D name on it doesn't make the game into D&D. Otherwise Gamma World is also D&D...
From a campaign perceptive it's a little like if you start a new campaign world with every campaign. At that point it doesn't matter if the heroes TPK or succeed. The entire world is erased. D&D has as much continuity as a game of Clue or Pandemic. "Oh well, viruses killed everyone on the planet. Let's start again."
What's the point then? If your actions don't have any consequences, if there's no cause and effect, what's the point of the story?
If it's just to get people sitting around a table being silly then you might as well be playing Superfight or Monopoly...
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