Corpsetaker
First Post
Something I've noticed with most of the Unearthed Arcana's is they seem to running out of design room. We are getting several classes doing essentially the same thing but only in very minor ways. I'm seeing a less class system and a more broad system coming into play because class niche is slowly being taken away with each new Arcana. I think I've noticed it more with the martial classes than the spellcasters.
I would like to see them experiment more with "new" mechanics than giving us 5 different ways to make the same character. Why haven't they done more with the fighter's maneuver system? I mean they are playtest articles so I want to see some bold new mechanics being tested instead of the same old boring "safe" stuff we keep getting?
Could this be a limitation with the system as a whole? Could it be a creativity limitation? It really reminds me of 4th edition where the only thing separated some powers was a shift instead of a push etc....
I would like to see them experiment more with "new" mechanics than giving us 5 different ways to make the same character. Why haven't they done more with the fighter's maneuver system? I mean they are playtest articles so I want to see some bold new mechanics being tested instead of the same old boring "safe" stuff we keep getting?
Could this be a limitation with the system as a whole? Could it be a creativity limitation? It really reminds me of 4th edition where the only thing separated some powers was a shift instead of a push etc....