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lowkey13
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I think the distinction between "shared universe" canon and "gestalt" canon is underexplored. That distinction might be why some people view new content as "replacement" instead of "add-on". I think we can (mostly) agree that D&D is a gestalt vision. Is Forgotten Realms? Particularly in its 5e incarnation as the placeholder D&D setting.When people discuss "canon," they are often referring to the examples of a shared universe (a la Star Wars, or Star Trek). The continuity matters there because it is assumed that all the stories are taking place in the same shared universe.
To me, D&D is somewhere in the middle. While there isn't the same narrative as Star Trek events and lore *do* occur in a semi-shared world. AD&D/ 3e adventures took place in Greyhawk, Basic D&D adventures in Mystara. 4e in the Nentir Vale. 5e in the Realms. There is a default world and setting for the stories.See, your position and my position (and by default, [MENTION=42582]pemerton[/MENTION] to the extent I have the same position as he does) are not really that far apart.
When people discuss "canon," they are often referring to the examples of a shared universe (a la Star Wars, or Star Trek). The continuity matters there because it is assumed that all the stories are taking place in the same shared universe.
James Bond canon, on the other hand, is closer to the "gestalt," that we think of. People can discuss what is and isn't more important to the James Bond gestalt (gadgets, casual intercourse, lots of booze, shaken not stirred, tuxes, MI6, license to kill, Q and M, Moneypenny, Spectre, gambling, casual misogyny, really bad and punny names for characters, etc.), but you can tell the gestalt of a Bond film from a Bourne film.
D&D, because it is a TTRPG, is much closer to the gestalt. And part of the gestalt of D&D is the d20. It would be indescribably harder to change the d20 (which is a simple mechanic) than it would be to change, say, the backgrounds for gnolls, or lore involving eladrin. That's why I used it as an example- there may be better ways of doing things, but that would be a much more difficult change to pull off. Just like people have made incredibly successful genre sci-fi adaptations of D&D using D&D rules, yet ... most people would not refer to that as D&D (or, at best, "using D&D rules."), because D&D has a gestalt of fantasy ... however loosely that might be described.
Again, there is nothing wrong with desiring that designers keep in mind that which has come before (we all stand on the shoulders of giants). Like I wrote- the chasm of small differences makes for an interesting philosophical, if not practical, debate.
The WotC team would (and have) say the setting of 5e is "the D&D multiverse". But apart from the excursion to Barovia, that has been the Realms.I think that's a category error. Saying that 5e uses FR as the generic default setting is not exactly the same as saying that "5e is set in the realms."
It's a vital distinction. It's why 5e material can be easily used in a multitude of campaign settings; both the ones that have previously been used for D&D, as well as the usual homebrew settings.
And why people get tripped up with "generic" D&D (GH and FR are both relatively generic settings, and the majority of the lore would be imported by the DM, not supplied by the core rule books.)
Whenever people talk about how Pathfinder, 13th Age, and the like are D&D my mind goes:Huh? Except that it has players of fighters rolling d20 to hit, then rolling polyhedral dice to determine the damage that is deducted from an enemy's hit points.
And it has the same monster list as classic D&D. And the same basic elements (Orcus, Vecna, the Rod of Seven Parts, the same humanoid enemies, etc, etc).
Not saying I don't get the joke (I do!), but that's a terrible comparison. You can lump Harry Potter, LotR, and Star Wars under the umbrella of cinematic fantasy stories that are all very popular, but other than that they don't appear very similar at all.Whenever people talk about how Pathfinder, 13th Age, and the like are D&D my mind goes:
All the same thing, right?
The "multiverse" existed as far back as 1e's Deities & Demigods. (If not the 1e DMG.) Way back in 1980. It was always assumed people would be setting their game in a world in the multiverse, and you could travel between campaign settings. This all happened well before Planescape, and years before the first Greyhawk setting book was published.....okay ....
But we both acknowledge that the default "setting" for D&D (the canon, if you will) has wildly changed from edition to edition. Just look!
OD&D: (Kinda GH/Blackmoor)
BECMI: Mystara/Known World
1e: (Kinda GH)
2e: None, but to the extent it copied 1e, kinda GH
3e: Explicitly GH
4e: PoL
5e: FR
Now one can point to various attempts at grafting the multiverse together (Planescape, Spelljammer), and we can discuss how prevalent campaign setting were at different times (FR in 2e, for example), but it seems wildly ... odd ... that you can refer to a canon for a setting that has only been "official" (as in default) in 5e, and then retcon that into saying that this is the same as the generic rules (canon) that came before.
Look, I'm not hostile to:
1) Gestalt of D&D; or
2) FR as a setting (although I don't run it) including all the accumulations of lore that came in other products; or
3) Trying to thread the needle of various "default" settings to ascertain gestalt; but ...
You seem to be arguing an odd position.