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lowkey13
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Okay then.Not saying I don't get the joke (I do!), but that's a terrible comparison. You can lump Harry Potter, LotR, and Star Wars under the umbrella of cinematic fantasy stories that are all very popular, but other than that they don't appear very similar at all.
PF, 13A, and D&D all fall under the umbrella of fantasy RPGs, but they also share similar settings (moderate to high magic medieval fantasy), similar to very similar styles of magic, all of them use level and class system, six stats, d20+mod compared to target number to do checks, the same dozen or so base classes available for character creation, and the same default races. In terms of overall narrative and tropes used, they're virtually identical. The only difference is some different mechanics and some different character building widgets become available.
This is kind of related to the point that gets me a little irritated. A lot of the complaints about canon aren't "Oh, this change doesn't really work, they probably should have left it as the previous version." I'm absolutely fine with those kind of complaints. The complaints I find vexing are "Why did the developers ever have the audacity to think this idea wasn't sacred to us? This is too important to ever change!"
I don't think it's reducible, but I think you can gather data on what people think about your idea and use that to inform your art production. Creativity is not an ex nihilo process.Maybe we are discussing different things, maybe not. I noticed the aside about "marketing dictate" the product, something I am also not in favor of.
This gets back to the whole issue of pinning down what people mean by lore. Rules are fairly easy to playtest. Do people like bounded accuracy or not? Then there is, for lack of a better word, "crunch," which WoTC already seeks opinions on (do you like the current iteration of the Warlock class? do you want more archetypes?). But I would put that under the purview of rules as well.
I had assumed that we were discussing "lore" as "art," or sometimes "fluff," which isn't so easily reducible. If you believe that this should apply to this as well, then, I guess we will agree to disagree.
pemerton said:the inherent characteristics of a system.
pemerton said:And it has the same monster list as classic D&D. And the same basic elements (Orcus, Vecna, the Rod of Seven Parts, the same humanoid enemies, etc, etc).
lowkey13 said:Nothing in the gestalt of it.
TwoSix said:You can lump Harry Potter, LotR, and Star Wars under the umbrella of cinematic fantasy stories that are all very popular, but other than that they don't appear very similar at all.
I was wrong here.No. I disagree with this assertion, and would require evidence for it. While there may have been "other planes," there was certainly no overriding consensus in the 1970s and early 1980s that all homebrew, 3PP, and other campaigns existed within the greater D&D multiverse. I mean, maybe I didn't hang out with the cool kids, but I certainly wasn't aware of this.
Then again, we weren't overly concerned about canon, either.
They're somewhat generic. But they're still variations.Yes, if you can say that something is regardless of the setting, then that is ... kinda generic, isn't it? Generic assumptions and tropes? That apply to most homebrew settings as well? Kinda sorta generic (gestalt) D&D?
Which is a good example of the philosophical break here.And if it was an interesting change, why not? After all, hobgoblins have gone from leading orcs, to fighting orcs, and life has gone on. I don't think that such a change will be made (but for path dependency reasons), but if it is, I will get over it.
I think you're confusing commercial branding with the inherent characteristics of a system. I can't comment on WoT, but if someone walked up to a table of RPGers and heard one of them talk about blasing some trolls with a 6d6 fireball, who could tell whether it's PF or D&D? But everyone would know it was not one of those other fantasy games that I mentioned.
That's what [MENTION=205]TwoSix[/MENTION] was getting at.
It is mainly because they live in their own echo chamber. Bob Salvatore has talked about the WotC attitude to Forgotten Realms during the 4e era. If the creator of the Realms is telling you this is a bad idea then maybe you should rethink what you are doing.
Salvatore didn't create the Realms. And he really makes no effort in his "stories" to try and work with the feel of the Realms. There's a lot of irony reading about RAS criticising others for not grokking the Realms when he is renowned for ignoring FR canon. Oh and for making up stupid names, dagnabbit....