95 pages in and [MENTION=23751]Maxperson[/MENTION] is STILL trying to tell @Permerton that he's having BadWrongFun and not playing in the OneTrueWay.
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I'm curious about something though. Every edition of D&D has strongly encouraged DM's to change mechanics. Either to add new mechanics or replace existing ones. Hundreds of books of new classes, variant classes, races, feats, spells, new mechanics to deal with waterborne adventures, or what have you.
And no one's ever tried to tell me that I'm not playing D&D if I add a Binder to my 3e game, despite the fact that this changes all sorts of stuff.
But, if I try to change some of the flavor of the game, then it's a bad thing?
So, let me get this straight. I can add dozens of classes, hundreds of player character races, thousands of feats and I'm still just playing 3.5e D&D. But, if I add a new kind of spell casting to Forgotten Realms (adding Dark Sun Defiling for example - not replacing the Weave, just adding), I'm completely changing the experience of the game?
Seriously? You folks are seriously trying to tell me that this isn't all tied to personal preference? That the "cost of change" to use [MENTION=2067]I'm A Banana[/MENTION]'s phrasing, isn't based 100% on personal preference? Of course it is. We've got three Adventure Paths set in Forgotten Realms that pull major elements from other settings and they're probably the best selling modules in decades. We've got a PHB filled with classes that are complete reworking of earlier version classes and no one is bothered one whit.
You don't think so? Really? Build a 5e paladin and take it to a 3e table that has never seen 5e rules. Tell them that's a paladin and watch the reaction. Warlocks that ganked Binders and stole their stuff? Flying barbarians? Monks that throw walls of ice? Fighters that can heal themselves? On and on and on.
If change came with a cost that was relative to the size of the change, 5e would have crashed and burned. But, instead, 5e is a huge success. Why? Because people LIKE the changes 5e made. The cost is only an issue when someone isn't happy with the change. In a group that like Eladrin, there was no cost to the change. In a group that had problems with Eladrin, the cost was high.
But, funny enough, you get 5e high elves, with largely the same back story and the ability to cast innate magic, and everything is groovy. 5e elves look pretty much nothing like earlier edition elves, but, get the pass because people LIKE the change.
AFAIC, that's the bottom line. It's 100% about personal preference. Everything else is just obfuscation and posturing.