Tony Vargas
Legend
In the context of this, the 5e D&D forum, I think so, yes.Well this is pretty much the crux of it, isn't it?
I offered two other alternatives besides sandbox or railroad (though I do think they're a fair dichotomy to impose on 5e D&D campaigns, in general, not the only one, of course, there's 'tailored' vs 'status quo' as well, for instance - and with similar sorts of results). To wit: an actual story with an author (OK, not an RPG), or "some kind of collective storytelling exercise" (which, I think, describes, however flippantly and dismissively, quite a lot of RPG and RPG-like activities).If the only two ways to do RPGing were sandbox or railroad, then what you say would be correct. But they're not.
Two examples.... Consider the dramatic pacing inherent in a game like MHRP or 4e, ...
Not all systems, but at least the one this forum is about.Again, this seems to assume that all systems are, more-or-less, process sim, modelling the ingame causal processes ("truth") and hence that to get story (ie "fiction") we need the GM to use force at various points to suspend or override the mechanics.
More examples of RPGs that I premptively dismissed from consideration as "collective storytelling."It's now 25 years since the first publication of Over the Edge, and nearly 35 years since the James Bond game was published.
Not that there's anything wrong with that.