Tony Vargas
Legend
As an older generation of gamer, I disagree: we'd been aware of and grousing about balance for decades. (But, yes, experiences with other RPGs may have contributed.)Nah, what was also happening was a newer generation of gamers were coming in that had all sorts of other RPGs under their belts - ones that were balanced - and started asking questions.
A balanced game (and, especially a clearly-presented one), though, just provides a better first experience than an imbalanced one, and better repeated-play experiences, too. It's more likely to retain a new player that just picks it up and tries it out, than a badly broken or confusing game.
Those same grognards, though, are the prime ambassadors of the brand. Trying to decipher and play an RPG from a standing start isn't easy (no matter how clear/balanced/playable you try to make it), but sitting in on a well-run D&D game can be a positive first experience. Grognards though we may be, experienced DMs can deliver good sessions.They aimed for those younger players, in an effort to grow the base - and the grognards that can't handle anything new went crazy.