bmfrosty
Adventurer
Why? Why does it make his eyes roll and question the mathematical proficiency of the person who came up with it?
You need some sort of emoji here.
Why? Why does it make his eyes roll and question the mathematical proficiency of the person who came up with it?
I'm arguing that neither I nor anybody I played with back in the day found THAC0 annoying. It was easy to grasp, easy to use, and was a whole lot simpler and easier than looking up numbers on a chart every time you went to make an attack - which is the system THAC0 replaced.Seriously? We're arguing that THAC0 is not annoying?
I'm arguing that neither I nor anybody I played with back in the day found THAC0 annoying. It was easy to grasp, easy to use, and was a whole lot simpler and easier than looking up numbers on a chart every time you went to make an attack - which is the system THAC0 replaced.
Obviously, mileage may vary. But we never had problems with it.
Ironically, there was one player amongst my friends who never seemed able to wrap his head around the fact that his armor class didn't change when he gained a level - he always wanted to adjust it.
I'm arguing that neither I nor anybody I played with back in the day found THAC0 annoying. It was easy to grasp, easy to use, and was a whole lot simpler and easier than looking up numbers on a chart every time you went to make an attack - which is the system THAC0 replaced.
I'm arguing that neither I nor anybody I played with back in the day found THAC0 annoying. It was easy to grasp, easy to use, and was a whole lot simpler and easier than looking up numbers on a chart every time you went to make an attack - which is the system THAC0 replaced.
Are you gaslighting us on THAC0?
If you were attempting to argue that THAC0 is convoluted, counterintuitive, and archaic in comparison with the present system, then congratulations, you succeeded marvelously with flying colors.THAC0 makes more sense than the present system. It clearly delineates the divide between what is possible with mundane armor and what is done with magic. This is represented by the cross over from positive to negative numbers. Once you hit -1 or -2 AC, you know you're in magical territory. With the present system, however, the divide is far less obvious. Plate mail and a shield in 5E is AC 20, and AC 0 in the old system. If you add in a magical ring of protection, then we go from 20 to 21 in 5E, and from 0 to -1 in 1E. The latter does a far, far better job of representing the supernatural forces at play.
Also, I always saw AC as a reflection of one's vulnerability to attack. 10 AC = lots of vulnerabilities, whereas 0 AC = zero vulnerabilities. A character with 0 AC is covered from head to toe in plate mail, with a shield to boot. In that sense, 0 AC does a far better job of representing impregnable defenses than AC 20, which might as well be a number chosen completely at random.
So yeah, THAC0 is better. Sorry if you can't see it for yourself.![]()