[5e] Spell & Crossbones


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And again, theoretically, if we wanted to make sure that no one else could get the information from Van Djik, dead or alive, would Nia have some insight into how we can make that happen?
 

Oh sure. That's easy. Wreck his skull so it has no working mouth. ;)

Reading my sheet again, I see that Nia hasn't got the Speak With Dead Spell. She's Twilight Circle, so at 6th level she can speak with dead anyway...but I think what the plan was is to use a voodoo ritual, which has risks, but is fairly flexible in application. That's the same plan for how to exorcise the Coral Curse.

Also, I need to update my RG sheet. Hee.

Quickleaf, we'd talked a little about using the Revised Ranger, but I can't recall exactly what the decision was now. I know there's pros and cons. Mechanically it's stronger, which is nice...but it'd mean I can't take Aberrations as a favored enemy, and I'd lose the favored terrain bonus.

Any thoughts on which is more applicable here?
 

Kat is very good at, let's call it, speaking with people, and since Van Diek is a dwarf, we also have Zef, in case that's the route to go and Kat's particular charms don't work.

He's got Yellow Fever, if I recall, so was likely cursed by the spirit on the ship or by whatever circumstances led to the spirit being on the ship. If there's a way to protect against disease or that particular disease, we may want to do that in an abundance of caution.

I don't think there's actually many crew left alive, so the Captain is the way to go here. We know where he lives, it's close by on the Island.

Any chance we can cure the Captain? That'd get us any information we could possibly want.




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Curing him would probably require either convincing the djab to release him, or defeating/destroying the djab.

Which, coincidentally, is something we aim to do. However, we may not want the prior captain to be in a position to want his ship back? :)

And remember, this guy was a big time slaver. He's not a nice person.
 

Wait... he was a slaver? I was not aware of that fact.

Blaise is immune to disease so feel free to send him in alone. He always enjoys time alone with slavers.
 

Curing him would probably require either convincing the djab to release him, or defeating/destroying the djab.

Which, coincidentally, is something we aim to do. However, we may not want the prior captain to be in a position to want his ship back? :)

And remember, this guy was a big time slaver. He's not a nice person.

I don't know... if "yellow fever" is a disease itself or if he's actually inhabited by part of the spirit, I guess we don't know these things. Goshdarnnit, more things to find out, we are NEVER GETTING OFF THIS ISLAND!!!!

I think [MENTION=20323]Quickleaf[/MENTION] is really playing like, Dread or Paranoia or some other game designed to drive us all insane here... It's working!!!!!!!!! Bwwhahahaha. :lol:

Van Diek is sick but he's also old I believe (?), he's no match for us young -and hungry- Pirates. Kat is not giving up this ship. She CN, she'd just as likely cure him then put a dagger in his eye if it suited her.

Wait... he was a slaver? I was not aware of that fact.

Blaise is immune to disease so feel free to send him in alone. He always enjoys time alone with slavers.
I don't think Blaise yet knows he was a slaver or that the Coral Curse was a slave ship- he hasn't yet shared his distaste for slavers, unless that might have happened in our missing three months. We were *just* starting to share though... if it comes up now...

Kat would risk disease if we needed this information to make our plan work, I'm not concerned, but I have a feeling this is going to be dwarf to dwarf. Just a gut thing, dwarves sorta work on that level, you know?

How charismatic is Blaise?
 

Blaise hasn't shared his distaste for slavers yet. I'm sure it'll show up at an inopportune time. Was the Coral Cursebeing a slave ship common knowledge or something the party discovered?

Blaise is pretty charismatic (16 stat, +5 persuasion).

I'm good sending in Zef if that's the way to go. Nia could also try a Lesser Restoration to heal him.
 

Wait a second! I just remembered after I pressed submit. Blaise can cure disease too. He has to use 5HP from his Lay on Hands to remove a single disease or poison. That might be an easy way to discover if we're dealing with a disease or a curse.
 

Nia is familiar with the Coral Curse's past, and the reason for it being haunted, because she's spent time (previous to the game start) researching it. I think she told several other party members about it when we went and visited the ship's resting site briefly before heading to meet a fellow voodoun practitioner, which led to us falling afoul of the Sea Wolf's crew and that whole thing. :)

A lot of our sidetracks involve bringing in new players. (^_^)
 

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