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Martial Practices inferior to Rituals????

Garthanos

Arcadian Knight
Trying to figure out the verbage for the Martial Affliction removal Practice.

Surgery : Healing
You repair a longterm protracted physical impairment from injuries with stitches and medical techniques which can include removing the pressures on a brain or eye injury which are causing insanity or blindness can straighten miss-healed bones to allow the lame to move without impairment

A fully gone eye can be replaced only cosmetically but sometimes pressures on the back of the eye might be relieved to restore functionality if the eye wasnt destroyed.

This art can replace a lost foot well enough that with a little practice even that would be un-impairing although a lost leg or hand/arm would be less satisfying without special Warforged or Animated magical components.

Psychiatry :Insight or Healing

You can treat a mental impairment with no physical cause, including extremes of ptsd, and undo psychosomatic illness and disease. psychiatry may affect some magical impairments at DMs discretion. Although I am thinking the above could be used to remove the affliction caused by Blood Demand or Blood Oath.

These are going to be lower level LEVEL 4 than the remove affliction ritual which is LEVEL 8 in part because I am certain it will be of more limited application

Afflictions are kind of un-developed anyway. (but this could be good for story situations)

They put a bit of design energy into something which basically has to be created by DM fiat.. here. The interesting bit here is that Surgery being dangerous for the subjects is a good parallel to the magic
removeaffliction.png
 

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Garthanos

Arcadian Knight
Trying to figure out the verbage for the Martial Affliction removal Practice.

Surgery : Healing
You repair a longterm protracted physical impairment from injuries with stitches and medical techniques which can include removing the pressures on a brain or eye injury which are causing insanity or blindness can straighten miss-healed bones to allow the lame to move without impairment

A fully gone eye can be replaced only cosmetically but sometimes pressures on the back of the eye might be relieved to restore functionality if the eye wasnt destroyed.

This art can replace a lost foot well enough that with a little practice even that would be un-impairing although a lost leg or hand/arm would be less satisfying without special Warforged or Animated magical components.

Psychiatry :Insight or Healing

You can treat a mental impairment with no physical cause, including extremes of ptsd, and undo psychosomatic illness and disease. psychiatry may affect some magical impairments at DMs discretion. Although I am thinking the above could be used to remove the affliction caused by Blood Demand or Blood Oath.

These are going to be lower level LEVEL 4 than the remove affliction ritual which is LEVEL 8 in part because I am certain it will be of more limited application

Afflictions are kind of un-developed anyway. (but this could be good for story situations)

i think I just came up with an idea for a use for these that doesnt necessarily call for extreme development of afflictions... Its about recovery of ally minions who were defeated in battle...
 

i think I just came up with an idea for a use for these that doesnt necessarily call for extreme development of afflictions... Its about recovery of ally minions who were defeated in battle...

Yeah, that's a good one. I'm rewriting my morale rules to simply do a form of 'psychic damage' to monsters/NPCs when trigger conditions happen (IE 50% of your side is down, you lose an HS worth of hit points, etc). Its just a way to signify that the bad guys RAN instead of getting axed. Given that you'd presume the bad guys will hit these trigger points it doesn't REALLY change much (you can just build in enough hit points on the monster side to account for it), but it still has some implications. Anyway, my thought was that the monster/NPC doesn't die, but they get minionized at that point, and then try to run away.

So, clearly there should be a way to 'fix' that...
 

Garthanos

Arcadian Knight
Yeah, that's a good one. I'm rewriting my morale rules to simply do a form of 'psychic damage' to monsters/NPCs when trigger conditions happen

I assume an Intimidation attack operates on similar basis.

(IE 50% of your side is down, you lose an HS worth of hit points, etc). Its just a way to signify that the bad guys RAN instead of getting axed. Given that you'd presume the bad guys will hit these trigger points it doesn't REALLY change much (you can just build in enough hit points on the monster side to account for it), but it still has some implications. Anyway, my thought was that the monster/NPC doesn't die, but they get minionized at that point, and then try to run away.

So, clearly there should be a way to 'fix' that...

Nods an adaption of this explicitly for that purpose indeed works very well.
 

Tony Vargas

Legend
i think I just came up with an idea for a use for these that doesnt necessarily call for extreme development of afflictions... Its about recovery of ally minions who were defeated in battle...
I've done that in my campaign for years, let a heal check 'bring back' a dropped minion ally. Since the campaign has been mostly aboard a ship, there's minion crew they need to keep alive (or at least, functional) to work the ship.
 

Garthanos

Arcadian Knight
I've done that in my campaign for years, let a heal check 'bring back' a dropped minion ally. Since the campaign has been mostly aboard a ship, there's minion crew they need to keep alive (or at least, functional) to work the ship.

Yeh I suppose in the context of MP we need the idea to take it a step forward and let extraordinary effort in the form of time and a spent HS to make that check and functionality more of a guarantee
 

Garthanos

Arcadian Knight
Working on text flow for these Medical Practices

Many GMs allow that a heal check immediately following a battle can save an NPC ally that was mortally wounded in battle including cauterization and other tricks, however it is also very reasonable to assume the injured will subsequently suffer long term implications of their experience ranging from limb loss or impairment (weakness and or limping movement rate loss) to loss/impairment of senses, or appearance loss from scarification or severe battle trauma (particularly for psychic damage). The following practices allow heroic effort of the Battlefield Surgeon to go beyond mere preservation of life as long as treated within minutes of the incident (yes even to the point of reattaching a limb,) and While advanced psychiatry can achieve more than the temporary effects of inspiration restoring confidence at a fundamental level, it does take more time and is less flashy.
 

Working on text flow for these Medical Practices

Many GMs allow that a heal check immediately following a battle can save an NPC ally that was mortally wounded in battle including cauterization and other tricks, however it is also very reasonable to assume the injured will subsequently suffer long term implications of their experience ranging from limb loss or impairment (weakness and or limping movement rate loss) to loss/impairment of senses, or appearance loss from scarification or severe battle trauma (particularly for psychic damage). The following practices allow heroic effort of the Battlefield Surgeon to go beyond mere preservation of life as long as treated within minutes of the incident (yes even to the point of reattaching a limb,) and While advanced psychiatry can achieve more than the temporary effects of inspiration restoring confidence at a fundamental level, it does take more time and is less flashy.

Well, if you are using some wound rules (disease track) then you have a pretty obvious framework for 'resurrecting' PCs or NPCs. ;) Not sure if we touched on that one already, this thread has been running longer than my memory works for these days....
 

Garthanos

Arcadian Knight
Well, if you are using some wound rules (disease track) then you have a pretty obvious framework for 'resurrecting' PCs or NPCs. ;) Not sure if we touched on that one already, this thread has been running longer than my memory works for these days....

The disease track seems like pc caliber detail for something which aside from grittier campaigns seems like an NPC situation...
 

The disease track seems like pc caliber detail for something which aside from grittier campaigns seems like an NPC situation...

Well, I wouldn't go into that much detail for an NPC, you're right. I'm not sure going to zero and needing some help is necessarily that uncommon for PCs in 4e. It probably depends on how you play. I also don't associate that with 'gritty'. It could as well simply be associated with a campaign with a flavor of brutally dangerous fights. They could be crazy wire-fu affairs just as easily as not...
 

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