MiraMels
Explorer
I do not kill a player's character without their explicit permission. This is something that make clear to players before we set out to play. I cannot abide the pace of survival-oriented play, and this encourages my players to play harder in combat.
The fact that the players can fail a combat encounter without losing their characters gives me the freedom to create more challenging scenarios. It also forces me to come up with more interesting stakes to combat encounters than "win this combat or your character dies".
Sent from my iPhone using EN World
The fact that the players can fail a combat encounter without losing their characters gives me the freedom to create more challenging scenarios. It also forces me to come up with more interesting stakes to combat encounters than "win this combat or your character dies".
Sent from my iPhone using EN World