I was just reading another interesting thread, The Dying Conundrum, and I realized that my response wouldn't really address the question. Thus a new thread is born.
Does anyone else not kill player characters? Or at least mostly not?
Ever since high school, I've generally run long campaigns (lasting many years) with most players keeping their characters in binders stuffed with background information, campaign lore, maps, descriptions of magic items, unique spells and items, etc. The investment by the players is huge, so character death, for the most part, isn't part of it. We want to see what happens to these characters over time. How can they impact the world? How will they get out of tough spots?
In more informal pickup games, of course, characters get knocked off, and it's great fun. But with the real campaign, there never feels like much need to have character death as a threat. Failing in their goals is enough of a threat to keep game tension high. Allies and NPCs can and do die, sometimes tragically due to PC failures. These moments are packed with pathos and keep the players coming back, hungry for revenge, forgiveness, or to rehabilitate their reputations. (We've definitely had tears at the table.)
There are occasional exceptions. We've agreed that if someone does something so ridiculously dumb that there's no reasonable way for the narrative to continue, then they're toast. That's for situations where someone leaps into lava, charges toward Cthulhu, etc. Similarly, there are occasional epic confrontations that could lead to dramatically satisfying character death. Mostly, however, characters die when players feel like it is appropriate. Sometimes one comes to me before a session (sometimes months before) and lets me know that they're up for an epic death. I've even had players mid-session pass me a note (or whisper to me during a snack break) that they feel like their character should die in a particular scene.
Anyone else in this camp? How big a deal is character death at your table?
Does anyone else not kill player characters? Or at least mostly not?
Ever since high school, I've generally run long campaigns (lasting many years) with most players keeping their characters in binders stuffed with background information, campaign lore, maps, descriptions of magic items, unique spells and items, etc. The investment by the players is huge, so character death, for the most part, isn't part of it. We want to see what happens to these characters over time. How can they impact the world? How will they get out of tough spots?
In more informal pickup games, of course, characters get knocked off, and it's great fun. But with the real campaign, there never feels like much need to have character death as a threat. Failing in their goals is enough of a threat to keep game tension high. Allies and NPCs can and do die, sometimes tragically due to PC failures. These moments are packed with pathos and keep the players coming back, hungry for revenge, forgiveness, or to rehabilitate their reputations. (We've definitely had tears at the table.)
There are occasional exceptions. We've agreed that if someone does something so ridiculously dumb that there's no reasonable way for the narrative to continue, then they're toast. That's for situations where someone leaps into lava, charges toward Cthulhu, etc. Similarly, there are occasional epic confrontations that could lead to dramatically satisfying character death. Mostly, however, characters die when players feel like it is appropriate. Sometimes one comes to me before a session (sometimes months before) and lets me know that they're up for an epic death. I've even had players mid-session pass me a note (or whisper to me during a snack break) that they feel like their character should die in a particular scene.
Anyone else in this camp? How big a deal is character death at your table?