I question this claim, especially the "3x faster" part. Can you explain why you think this?
Strength in reality doesn't scale with weight; it scales with cross-sectional muscle area. In reality, something linearly 2x as big (12' tall giant) has 4x the strength; but due to D&D tropes, it needs to have 8x the strength to function correctly; therefore the missing 2x strength has to be supplied by an improved Giant-ish fantasy physiology. They must have ligaments and such which are twice as strong, pound for pound, as human ligaments.
Yes I am familiar with how the strength of materials is determined (I am architect in real life and though I rarely have to use that knowledge I did have to learn it, but my issue was with the description of "pound to pound" not the strength of the giant. However, I realize I made and error and it helps clarify why the 2x strength seems wrong. The giant is 3x the size and thus would need to be 27x as strong (and heavy). Thus if the giant was 2x as strong, pound for pound, as you state then it would only be 18x as strong as a human and thus not dynamically similar as D&D seems to suggest.
Yes, I was speaking about a hypothetical double-sized giant (which I would treat as Large) in the context of the square-cube law; I wasn't referring to a specific MM giant. As you say, none of the MM giants are double-size relative to humans, although I suppose Hill Giants come relatively close. I think they are (linearly) about 2.5x human size.
Got it - that clears it up. But didn't you mention the Huge fire giant![]()
Yes, but not in that context. What I wrote was, 'By doubling the falling damage, what I'm really doing is saying "you have to absorb eight times the kinetic energy..."'. But you already know that I don't double the falling damage for fire giants--I quadruple it, because they are Huge. Therefore what I'm discussing there is not the fire giant, it's just the abstract notion of doubling, or if you will a non-specific double-sized humanoid.
I think we're all on the same page that the D&D falling rules are already a pretty ludicrous break from realism, but this adjustment goes in the wrong direction. Large creatures are more vulnerable to even small falls. A ten-foot drop can kill an elephant.I still think the distance of the fall should be adjusted, but maybe just reduce the absolute distance by the size. So a huge creature reduces the distance by 15 ' or 30' if you want to use the 2x size category the falling rules seem to assume.
I think we're all on the same page that the D&D falling rules are already a pretty ludicrous break from realism, but this adjustment goes in the wrong direction. Large creatures are more vulnerable to even small falls. A ten-foot drop can kill an elephant.
Like I said, I think we're on the same page about the lack of realism in these rules. I'm just saying that actively moving further from realism for no perceptible reason doesn't seem like the greatest idea to me. Why would you want to add this extra clause about ignoring small fall distances? What does it add in exchange for the extra complexity?But most D&D monsters are not bound by traditional strength of materials and physics. A giant certainly is not, a dragon certainly is not. They (fantasy monsters) do not follow the square-cube-law that makes falling more dangerous for real animals. Perhaps a different set of rules for beasts and magical monsters if you want to be more "realistic."