dave2008
Legend
I use an exponential damage system. The first 10 feet is free (based on size, large gets 20, huge gets 30, etc...) then it's +1d6, +2d6, +4d6, +8d6, 16d6, 32d6, 64d6. 128d6 and so on.
Interesting, I assume you mean +1d6 etc. per 10 feet? Also, shouldn't that hit a wall at some point - terminal velocity and all.