S
Sunseeker
Guest
I like this idea, but with the keeping of high fantasy heroic characters - I'd like to see an option for mitigating damage. Perhaps if you deliberately jump you have a DC 10 + #of dice acrobatic check to take half damage. So a deliberate 50' jump would be DC 18 for half damage. Maybe disadvantage with heavy armor? Maybe stunned for 1d# of dice upon landing. Maybe you have to have proficiency in acrobatics to get half damage otherwise it is 3/4 damage - just throwing out some ideas here.
Like the "hero landing"? I think most players could take average damage from 50 feet and I think that covers the majority of "epic landings". 60 is where it really starts to hurt. Maybe a custom feat would work to grant an extra 10 feet of "free" fall distance.
Oh, I wasn't clear on that. I also thought it was implied that we were just working with the standard 10 foot fall intervals.So yes actually. Perhaps you misundertstood what I was implying, but your table increases every 10 feet as I suggested you had forgot to mention in your previous post. This is exactly what I meant.
Maybe. But the actual numbers aren't really important at 1500 feet. Noone survives that. It's more to dissuade people from jumping 100 or 200 feet on a regular basis.Yep, that is a pretty unrealistic amount of damage. I prefer the OP to this.