So lots of games do the usual suite of starship combat actions for PCs collectively running a ship.
This question is slightly different. What self actions can you think of for characters who have no useful skills in starship combat? They have no engineering or medical or piloting or gunnery or computers or sensors etc. skills -- but you want the player to feel involved and not punished for excelling at a different pillar of the game. What if the character is only good at whacking things and knitting; or social stuff (some social buffing, I guess, but that gets dull quickly)?
Or do you just give them a useful crewman to play for the duration?
This question is slightly different. What self actions can you think of for characters who have no useful skills in starship combat? They have no engineering or medical or piloting or gunnery or computers or sensors etc. skills -- but you want the player to feel involved and not punished for excelling at a different pillar of the game. What if the character is only good at whacking things and knitting; or social stuff (some social buffing, I guess, but that gets dull quickly)?
Or do you just give them a useful crewman to play for the duration?