Is there a handy list of all the UA subclasses that have been posted to date?
Artificer
Alchemist
Gunsmith
Barbarian
Ancestral Guardian *
Storm Herald
Zealot
Bard
Glamour
Satire
Swords *
Whispers
Cleric
Forge
Grave
Protection
Druid
Dreams
Shepherd *
Twilight
Fighter
Arcane Archer *
Cavalier ***
Knight
Monster Hunter +
Samurai
Scout +
Sharpshooter
Monk
Drunken Master
Kensei *
Tranquility
Mystic
Avatar
Awakened
Immortal
Nomad
Soul Knife
Wu Jen
Paladin
Conquest *
Redemption
Treachery
Ranger (not counting those for the revised class)
Deep Stalker
Horizon Walker ***
Monster Slayer
Primeval Guardian
Rogue
Inquisitive ***
Scout
Sorcerer
Favored Soul *
Phoenix
Sea
Shadow
Stone
Warlock
Hexblade
Raven Queen
Seeker
Celestial (AKA Undying Light) *
Wizard
Artificer +
Lore Mastery
Theurgy
War Magic
Notes:
- We already know that the new
classes Mystic and Artificer
will not be in XGtE.
- We already know that subclasses marked with ***
will be in XGtE.
- Subclasses marked with * we recently asked for an extra feedback round and thus they are highly
likely to be included in XGtE.
- Subclasses marked with + have been superseded by others and thus they are highly
unlikely to be included in XGtE.
It's almost funny (but really not) how the number of prospect subclasses in XGtE is descreasing at every new tweet... first "3 subclasses per class" (36), then "2 or 3 subclasses per class" (24-36), then "more than 25 subclasses", then "2 subclasses per class" (24), then "more than 20 subclasses". To be on the safe side I'd stick with expecting only the 3 specifically mentioned!
But then I must say I don't care that much... What WotC decides to put in XGtE is not my problem, it's
their problem. Because if I really like something from UA, and it doesn't make it to any official book, I can still use the UA version. I don't care if it's not "official" because I don't play official events or tournaments, and if I decide to play them one day, I don't have to pick exactly one of those options, there are plently of playable stuff in the PHB. I don't even care if it's not "finalized" because the truth is that most of UA stuff is playable with no adjustments, and supposed problems just come up because some specific players (you know who you are) want them to come up, in which case I'd deal with them the usual way: fix the stuff with a hammer or... fix the player with a hammer.
So as [MENTION=1288]Mouseferatu[/MENTION] wisely say, what will matter is if the book as a whole is not just useful but also inspiring to read and look at (i.e. artwork!). It's really only going to be WotC's problem if it's not.
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As an aside note, there is one generally disappointing trend in 5e for me, that has been going on since the playtest years. Fortunately the edition as a whole is IMHO the best ever in many ways, but this trend I don't like: it's the fact that every single time, first they come up with the most
original ideas, and sometimes they create some hype about them, then between the community apparently giving the most conservative possible feedback and the editors probably wanting to play safe, those most original ideas are typically discarded in favor of more "normal" stuff. Not to sound offensive, but this IMHO says a lot about how everyone (both designers and gamers) overestimates their own "creativity" in this hobby.
[With regard to the subclass topic, IMHO the most original ones in concept have been the Tranquility Monk, the Redemption Paladin, and the Undying Light Warlock, and I could bet that none of these will make it to the book]
(Edited to reflect the latest UA)