BrockBallingdark
Explorer
I only like Psionics in Eberron because of the Kalashtar, otherwise don't care for it in my D&D games.
Well, if you're trying to balance psionics against magic your first issue is that magic itself is horrifically unbalanced.
Casters always dominate play, and have since I first started gaming back in 2nd edition. I've never seen a campaign that wasn't dominated by the full casters in my lifetime.
Now, psionics is neutral in itself, it's just a word.
However, that doesn't mean that will continue to be the case when they get around to releasing psionics as an expansion next year or the year after.
[MENTION=6888828]Ninja-radish[/MENTION]:The title of this thread is "Do you want psionics in your 5e D&D?". My answer is that I don't want psionics at all. I fully understand other people have different opinions than myself, but the fact that other people want psionics in their D&D in now way influences my desire for psionics in D&D. By "justify" (my word), I mean "justify [to me]".
I know who the audience for the book is. It is people who don't like the Vancian magic system. The "power of the mind", that is, achieving things by your will because you willed them, is almost by definition magic (in that many persons have defined that as the essential quality common to all magic).
:shrug: If you're going to have psionics, I suppose you need to decide how it's going to stack up to magic, be that roughly equally, superior or inferior (though still superior to non-supernatural abilities)...The imbalance of magic could never be used to justify psionics.
It's a mixed bag, really. Magic is much more available (and even a little less restricted in some other ways) and potent than it was in the last edition. Relative to 3e, casters are more flexible in structure, combining the best aspects of 3e Prepped (Tier 1) and Spontaneous (Tier 2) full casters, plus at-will cantrips & rituals, MC together more efficiently, face no AoOs for casting, & use the same save DC regardless of slot level, OT1H; while, OTOH, they also find themselves with fewer daily slots, a concentration limitation on a few specific spells, a lower/harder limitation on spells/round, and finding the most broken 3e spells 'nerfed' (often by that same concentration limitation. Overall, I'd say casters are less out of control than in 3e, but hardly nerfed into the ground. In some ways they're better off than ever.I can't speak to 5e, but it seems magic has been highly nerfed compared to earlier editions.
Certainly at low level - high level AD&D depended very much on the DM and what magic items showed up, but IMX, even with the best fighter goodies in post-UA & 2e, casters dominated at high level...I have limited experience with 2e, but in my experience, 1e AD&D post Unearthed Arcana was absolutely dominated by fighters and various fighter subclasses, both at high level and low level.
There was certainly no shortage of vague areas!I can't speak much to the way things worked before Unearthed Arcana, as I have too limited play experience (and was too young) to judge that period, but I can certainly see with a limited spell-list and adhering to the rules, casters would have a hard time of it without truly cheesing up illusions or other somewhat vague areas of the rules
Well, sure if you want to be all reasonable about it.I'm really not sure where you see that "justification" is needed from WOTC. Psionics is a creative enterprise they wish to embark on and as the development team they have every right to do so. No justification is needed at all.
Some people like it and some people don't, and I get that. But in the end we're talking about a book. Nobody will be forced to buy it if they don't want to, and nobody will be forced to add psionics into their campaign if they don't want to. The people who will buy the book are the ones who want more choices in what they can play or who love the idea of the power of the mind.
Making the Monk a psionic class, which I believe helped further ground them in the D&D world and gave them context as a source for Orientalism/New Age/Third Eye/Chi/Eastern Mystic powers. It acknowledges its "foreign/exotic" appeal and is actually in keeping with the protrayal of Psionics in Dark Sun and Eberron- settings where they have been most readily embraced.