MiraMels
Explorer
Well that's a weakness in most save or suck spells, and Hypnotic Pattern is no exception. What you described is more like Hold Person though. I am of the opinion that most spells do not need the 'save every round' weakness, the concentration requirement is enough. Plus, Hypnotic Pattern have the extra weakness of 'ends when take damage' or 'can be shaken out of it'.
No no, you misunderstand. My issue with Hypnotic Pattern is that it doesn't have a 'save every round' clause. I like spells that have saves at the end of every round.
I don't see the problem with Eldritch Blast. You come to D&D and have a different idea of how things should be, but they are not. So what? You can always ask the DM for a homebrew change, but it would be nerfing the spell. Obviously, firing more bolts is meant to make it unique, otherwise its just Firebolt with force damage. Plus, no other class get easy riders to damage on each bolt as the Warlock.
Like I said, it's a stylistic nit-pick. I'm not sure how I'd rectify it personally, but I wouldn't want to change it in any way that could be construed as a 'nerf'.
Yeeeeah SCAG cantrips seem to get most people screaming OP, but its not. Its meant to be powerful at high levels because using it means sacrificing Extra Attack. I don't see a problem at all.
I don't know if they are 'OP' or not, but they are clunky in mechanical design, and downright silly in diegetic execution to boot. (Seriously, one is a stale Acquisitions Incorporated meme, and the other 'surrounds the target in booming energy')
The problem, as I see it, is that 'balancing' an ability by making it really powerful in one level range, and borderline useless in another level range hasn't been part of the design philosophy of D&D for two whole editions now.