MichaelSomething
Legend
I would argue that the more things make sense, the more believable your fantasy world is.
http://tvtropes.org/pmwiki/pmwiki.php/Main/RealityIsUnrealistic
I would argue that the more things make sense, the more believable your fantasy world is.
Despite my experience backpacking in the wilderness and several of my players' military experience, we generally hand wave encumbrance. I'll occasionally eye ball their sheets for reality checks, but we are not calculating the weight of every item.
A certain thread sparked this thought, and then I had it again while watching a show and realized that my own personal experiences and expertise affects how I make rulings in the game, and was curious to see how everyone else handled this.
Despite my experience backpacking in the wilderness and several of my players' military experience, we generally hand wave encumbrance. I'll occasionally eye ball their sheets for reality checks, but we are not calculating the weight of every item. But, again, early in my campaign, I calculated coin weight and calculated the weight of chests and had some challenges where they had to make difficult decisions on what treasure to grab, having to leave most behind. Now we kinda all roll-play it out without doing the math.
Despite my experience backpacking in the wilderness and several of my players' military experience, we generally hand wave encumbrance. I'll occasionally eye ball their sheets for reality checks, but we are not calculating the weight of every item. But, again, early in my campaign, I calculated coin weight and calculated the weight of chests and had some challenges where they had to make difficult decisions on what treasure to grab, having to leave most behind. Now we kinda all roll-play it out without doing the math.
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Was it the thread about swimming in plate armor?
Which while probably true in real life, rather flies in the face of long-established D&D lore largely built around the Web spell, the webs from which have always been quite flammable.