GMMichael
Guide of Modos
I'm hoping to get a finger on the DIY pulse of ENWorld...
Every RPG is either missing a rule you'd like to see or has a rule that you wish were different. (If not, tell us what this perfect RPG is!)
What's your favorite house rule? The one that you always look for when trying out a new game. Why do you prefer this rule to be present?
Mine is a core resolution rule that includes gray areas. Some call this Fail Forward, some call it Degrees of Success. I just like to know that I (or my players) didn't just completely waste a turn by "failing" a roll. In D&D terms, that might be a "No, But" rule: if a PC rolls below the DC, maybe he fails to do damage or doesn't trip the charging ogre, but something interesting happens.
Every RPG is either missing a rule you'd like to see or has a rule that you wish were different. (If not, tell us what this perfect RPG is!)
What's your favorite house rule? The one that you always look for when trying out a new game. Why do you prefer this rule to be present?
Mine is a core resolution rule that includes gray areas. Some call this Fail Forward, some call it Degrees of Success. I just like to know that I (or my players) didn't just completely waste a turn by "failing" a roll. In D&D terms, that might be a "No, But" rule: if a PC rolls below the DC, maybe he fails to do damage or doesn't trip the charging ogre, but something interesting happens.