GMMichael
Guide of Modos
I would like to add acknowledging that the abbreviation NDND should be a thing.So, is this thread just acknowledging that non-dnd games exist, and listing them?![]()
I would like to add acknowledging that the abbreviation NDND should be a thing.So, is this thread just acknowledging that non-dnd games exist, and listing them?![]()
5.5 seems to have downplayed if not eliminated the idea of differentiating modes of play via optional rules.I'm not sure you are asking the right question -- at least in relation to the way Mike presented his thoughts. Magic or 40K has a single set of foundational rules, but specific rules that create different modes of play. Therefore the question should not really be "what games do things differently than D&D" but rather "why rules do we use or emphasize or eliminate in order to create different modes of play in D&D?" For example, long term dungeon crawling as a mode of play required different rules emphasis than the standard "heroic adventure" style.
Hmmm... OK along those lines.Just scanned the thread, but I'm seeing a lot of what is just a different format, but is still ultimately typical RPG play.
I was thinking more.
Solo Play.
Competitive PvP (Party vs Party)
Arena type Modes. Nothing but min/max battles.
Things like that, as 'other modes'.
I was thinking more.
Solo Play.
Competitive PvP (Party vs Party)
Arena type Modes. Nothing but min/max battles.
Things like that, as 'other modes'.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.