I prefer Archetypes that are defined by cultures or regions. As an example, I'm currently queuing up a SWADE campaign from a prewritten setting, and the archetypes for it are built upon cultures, regions and even factions. The archetypes for sure entail an occupation, but for a number the cultures is every bit, if not more important. From a few tests builds, they've proven to work well at differentiated PCs, which is important for this TTRPG, as player's PCs without some GM nudging can fall victim to the "same-eness" factor. This particular group of players have little experience with the rules & necessity means they have to build their PCs on their own. So having solid Archetypes is good.
There's also a few archetypes that are defined by religion/faith or cult, which are interesting. The 1 caveat is that archetypes are based upon Seasoned rank (about level 5 D&D) PCs - I prefer PCs coming up through the lowest ranks too.