This might be a little bit of a weird question, so bear with me.
If you had to compare your preferred way of running or playing in a campaign to a format found in other media, what would it be?
For example, mine is 90s-00s ensemble television semi-serial action adventure drama a la Buffy or Angel. that is, focused on a group of characters where there is a mix of monster of the week adventures as well as "mythology" episodes that tie to the larger story of the campaign, broken down into "seasons" that might map to tiers of play in D&D but otherwise just be about moving on to the next cool thing after resolving each "big story." It is not a perfect mapping, obviously, and every campaign is going to focus more on certain aspects of the formula, but it is there. Another element of this I like is that characters often start out as strong but flat archetypes, but backstories and character focused NPCs and such come up over time, adding depth and complexity to the characters that they did not possess at the beginning.
Other "media types" for comparison might be Doorstopper Fantasy with deep world building and intricate plotline, or Open World Video Game where the point is the discoverable environment, or Howard-esque episodic adventures not even necessarily told in chronological order.
So what media format best maps to your preferred campaign structure?
If you had to compare your preferred way of running or playing in a campaign to a format found in other media, what would it be?
For example, mine is 90s-00s ensemble television semi-serial action adventure drama a la Buffy or Angel. that is, focused on a group of characters where there is a mix of monster of the week adventures as well as "mythology" episodes that tie to the larger story of the campaign, broken down into "seasons" that might map to tiers of play in D&D but otherwise just be about moving on to the next cool thing after resolving each "big story." It is not a perfect mapping, obviously, and every campaign is going to focus more on certain aspects of the formula, but it is there. Another element of this I like is that characters often start out as strong but flat archetypes, but backstories and character focused NPCs and such come up over time, adding depth and complexity to the characters that they did not possess at the beginning.
Other "media types" for comparison might be Doorstopper Fantasy with deep world building and intricate plotline, or Open World Video Game where the point is the discoverable environment, or Howard-esque episodic adventures not even necessarily told in chronological order.
So what media format best maps to your preferred campaign structure?