MNblockhead
A Title Much Cooler Than Anything on the Old Site
I went pretty crazy with landing pages for a while. Foundry was almost a second hobby for me. I put a bunch of effects, Easter eggs, links to content to give players something to play around with why waiting for everyone to join or when we were going over housekeeping. But the effort versus payoff wasn't worth it. I stopped using landing pages a while ago. The one below is my first one. Each map is linked to a journal with a full image of the map. Each for the four portrait cards is linked to a journal entry for that character. The journal links to a journal with the full text of the Saga of the Ogres. The candle flame using flickering lighting effect. If you click on a coin the NPC will yell out (in text) various warnings, except clicking on the brass penny will add a bp to the player's active character sheet (only once per PC). Clicking on the feather makes it disappear from the scene and adds a quick to the player's character sheet. If a player moves their PC's token onto the candle, an aflame condition is applied to the PC. Clicking on the inkpot creates an ink spill on the scene. Etc.Thanks. Do you mean, does it link to Journals in Foundry?
Not yet but that is a good idea.
Then, for a while I was using Baileywiki's Landing Pages module. It was more practical, and it looked nice, but mostly players were not accessing journals and maps and stuff while waiting for the game to start and during the game they would just use the sidebar to pull up assets. The eye-candy wasn't worth the time to keep updating it.