Warhammer Fantasy The Old World RPG (TOW) is not WFRP Revised

he and Murphy (co-creator) spent a long time looking for a dice system that was “quick to get your head around”, so people could “understand what was going on and be able to use it as easily as possible”.

Huh? How can a d10 dice pool system be easier to understand than a % system?

I'm fine with fun dice mechanics, but I'm pretty sure any one can tell me the odds of rolling under 30 on a d100 faster than they can calculate the odds of a dice pool.
 

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They did that with Dragonlance. It was a pretty good system, though.
You mean SAGA? I have the Dragonlance SAGA stuff, but I didn't get the impression it did well, especially when it completely disappeared. Don't know about 'good', but maybe it's like D&D 4e, mechanically very strong, but just not what most D&D customers were looking for. Just like when after WFRP3e they went back to something more recognizable by most fans.

This feels like either a cash grab, just trying to sell you everything again without much difference, not unheard of in the world of Games Workshop... Or they are trying out a new version of WFRP without the danger of loosing their player base (like with 3e FFG). Maybe they are just trying to attract players that don't like the WFRP4e system, but again, I wonder how big that market share is.
 

I suspect they feel WFRP 4e is running out of steam and so want something new and sexy to sell.

To be honest as a system now, WFRP 4e now feels pretty complete for me. There are 20+ supplements and I can convert any campaign I want to the system. I’d like a new adventure series but my gut feeing is we probably won’t get that.
 

I suspect they feel WFRP 4e is running out of steam and so want something new and sexy to sell.
A new edition would do that too.

As for TOW - I hope they include careers. Every WH game other than WFRP appears to avoid what I consider one of the best parts of WFRP. So very sad!
 

And apparently the new Soulbound Champions of Chaos book will be upgraded from a supplement to a new standalone rulebook, but it will be compatible with regular Soulbound.
I suspect the reasons for this are more due to trying to handle the antagonistic nature of chaos to the other factions.
 

I'm interested, I would like to run Enemy Within campaign and if easy to convert to a potentially simpler system could be good. Like above poster id still want careers though.
 

You mean SAGA? I have the Dragonlance SAGA stuff, but I didn't get the impression it did well, especially when it completely disappeared.
It got a BUNCH of supplements out. 9 or 10 rules expansions, several dual statted AD&D/DL5A Adventures (3+, counting the DL Classics 25th Anniversary omnibus),
Don't know about 'good', but maybe it's like D&D 4e, mechanically very strong, but just not what most D&D customers were looking for. Just like when after WFRP3e they went back to something more recognizable by most fans.

Most WFRP fans I know liked the change to 3rd. It does the grim and gritty quite well.
It's just that the wide range of 2nd ed didn't get converted, and had been written by the same company's devs... so there was a limited support for content, and conversions were non-trivial.

As for DL5A, it's robust, but it is tonally so different from AD&D/AD&D2 that few players made the switch. Of the 7p I've run a campaign for, only one didn't like it... and he was the player who liked D&D most - and the only person I've ever complain that DL5A "… is too much like D&D."

If I were to run DL5A's version of DL Classics, I'd want to go through and work out the various spells from AD&D into DL5A terms.


This feels like either a cash grab, just trying to sell you everything again without much difference, not unheard of in the world of Games Workshop... Or they are trying out a new version of WFRP without the danger of loosing their player base (like with 3e FFG). Maybe they are just trying to attract players that don't like the WFRP4e system, but again, I wonder how big that market share is.
Note that WFB (and WH40K, etc) are d6 dice pools, count successes.
unit vs unit melee: one, sometimes two, dice per figure, looking for a formula/table derived value or higher.

A switch to d10's is not a big change.
 

You mean SAGA? I have the Dragonlance SAGA stuff, but I didn't get the impression it did well, especially when it completely disappeared. Don't know about 'good', but maybe it's like D&D 4e, mechanically very strong, but just not what most D&D customers were looking for.

Yes. I loved the system (particularly the character generation and the streamlined approach to GMing), but was upset with the new direction for Dragonlance (including the novels). I believe there was a Marvel game that used the SAGA rules, too, but never got a chance to try it.
 

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