Cubicle 7 Announces New Horus Heresy RPG for Warhammer

Get ready to explore one of Warhammer 40K's biggest events.
horus heresy.jpg


Cubicle 7 is expanding their line of Warhammer TTRPGs with a new RPG set during the Horus Heresy. During last week's Warhammer Relics announcement event, Cubicle 7 announced that they were developing a new Horus Heresy RPG, set to launch in 2026. The Horus Heresy is one of the defining events of Warhammer 40K lore, and saw the famous Space Marine legions of the Imperium of Man engage in a bloody civil war. The Horus Heresy ended with the mortal wounding of the Emperor, which led to him being placed inside a massive supercomputer sarcophagus known as the Golden Throne, and led to the extreme stagnation of the Imperium that lasts until the present day.

One notable twist in this new RPG is that players will create two characters - a primary character that acts as a Consul within a Space Marine corps, and a secondary character that holds a specialty occupation. Players can swap between characters when their respective particular skills are needed.

Pre-orders for The Horus Heresy: The Roleplaying Game will start this summer, with a core rulebook and starter kit going on sale in 2026.
 

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Christian Hoffer

Christian Hoffer

I’m lucky that the run on 4e has been a really good one and we’ve had circa 25+ products. I have enough to set me up for the next 10 years of gaming. But I really do worry for some of the spin offs.
WFRP4e (2018): 31 distinct physical products/books (not counting special editions, etc.) (WFRP2e had 29 physical products)
Soulbound (2020): 15 distinct physical products/books (not counting special editions, etc.)

With the big difference being that WFRP had 3 editions and 32 years of content to directly mine from, many of those 31 WFRP4e books are remakes of existing adventures. A lot of the content is direct translation of what came before it (1e/2e).

Soulbound is based on Age of Simar (2018) miniatures game, which was essentially a very different world as WFB (1983). WFRP4e just had a far easier time to produce material the Soulbound has, they have to invent the wheel, from what incoherent slop GW has been producing for AoS.

It also doesn't help that WFB has a baked in fanbase, AoS a whole lot less so. And that for the longest time people were playing WFRP2e and not really WFRP3e, which was a whole different beast.

Also keep in mind that Wrath & Glory was made by Uliesses Spiele in 2018 (the same time C7 started with WFRP4e), but they F-ed up. The 40k license went to C7 (2019) and they had to rewrite/redesign the whole game, which was entirely unplanned. Still it has 13 distinct physical products/books (not counting special editions, etc.)

The original Dark Heresy (2008) 1e only had 15-20 physical products (depending on how you count, there was a boxed set that combined three adventures for example) in 5 years. 2e only had 6 products in 2 years.

Rogue Trader (2009) 16 physical products in 4 years.

Deathwatch (2010) 14 physical products in 4 years.

Black Crusade (2011) 8 physical products in 2 years.

Only War (2012) 8 physical products in 2 years.

Imperium Maledictum (2023) 6 physical products in 2 years.

And Cubicle 7 is a whole lot better at supporting their lines with digital products the FFG ever was...

I suspect that if I ever were to run a 40k campaign I would turn to the old FFG (and Black Industries) versions of the games rather then going with W&G or IM versions...
 

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WFRP4e (2018): 31 distinct physical products/books (not counting special editions, etc.) (WFRP2e had 29 physical products)
Soulbound (2020): 15 distinct physical products/books (not counting special editions, etc.)

With the big difference being that WFRP had 3 editions and 32 years of content to directly mine from, many of those 31 WFRP4e books are remakes of existing adventures. A lot of the content is direct translation of what came before it (1e/2e).

Soulbound is based on Age of Simar (2018) miniatures game, which was essentially a very different world as WFB (1983). WFRP4e just had a far easier time to produce material the Soulbound has, they have to invent the wheel, from what incoherent slop GW has been producing for AoS.

It also doesn't help that WFB has a baked in fanbase, AoS a whole lot less so. And that for the longest time people were playing WFRP2e and not really WFRP3e, which was a whole different beast.

Also keep in mind that Wrath & Glory was made by Uliesses Spiele in 2018 (the same time C7 started with WFRP4e), but they F-ed up. The 40k license went to C7 (2019) and they had to rewrite/redesign the whole game, which was entirely unplanned. Still it has 13 distinct physical products/books (not counting special editions, etc.)

The original Dark Heresy (2008) 1e only had 15-20 physical products (depending on how you count, there was a boxed set that combined three adventures for example) in 5 years. 2e only had 6 products in 2 years.

Rogue Trader (2009) 16 physical products in 4 years.

Deathwatch (2010) 14 physical products in 4 years.

Black Crusade (2011) 8 physical products in 2 years.

Only War (2012) 8 physical products in 2 years.

Imperium Maledictum (2023) 6 physical products in 2 years.

And Cubicle 7 is a whole lot better at supporting their lines with digital products the FFG ever was...

I suspect that if I ever were to run a 40k campaign I would turn to the old FFG (and Black Industries) versions of the games rather then going with W&G or IM versions...
Good history of the franchise.

I’m a little confused though. Are you saying there is no reason to worry about the fact that the studio is spreading itself thin?

The timeline and product numbers seem to agree that both the studios splintered their product lines?
 

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